copy() | lvr2::Quaternion< BaseVecT > | |
fromAxis(ValueType *vec, ValueType angle) | lvr2::Quaternion< BaseVecT > | |
fromAxis(BaseVecT axis, ValueType angle) | lvr2::Quaternion< BaseVecT > | |
fromEuler(ValueType pitch, ValueType yaw, ValueType roll) | lvr2::Quaternion< BaseVecT > | |
getAxisAngle(BaseVecT *axis, ValueType *angle) | lvr2::Quaternion< BaseVecT > | |
getConjugate() | lvr2::Quaternion< BaseVecT > | |
getMatrix(ValueType *m) | lvr2::Quaternion< BaseVecT > | |
getMatrix() | lvr2::Quaternion< BaseVecT > | |
normalize() | lvr2::Quaternion< BaseVecT > | |
operator*(Quaternion< BaseVecT > rq) | lvr2::Quaternion< BaseVecT > | |
operator*(BaseVecT vec) | lvr2::Quaternion< BaseVecT > | |
operator*(BaseVecT *vec) | lvr2::Quaternion< BaseVecT > | |
printDebugInfo() | lvr2::Quaternion< BaseVecT > | |
printMatrix() | lvr2::Quaternion< BaseVecT > | |
Quaternion() | lvr2::Quaternion< BaseVecT > | |
Quaternion(const Quaternion< BaseVecT > &o) | lvr2::Quaternion< BaseVecT > | inline |
Quaternion(BaseVecT vec, ValueType angle) | lvr2::Quaternion< BaseVecT > | |
Quaternion(ValueType pitch, ValueType yaw, ValueType roll) | lvr2::Quaternion< BaseVecT > | |
Quaternion(ValueType x, ValueType y, ValueType z, ValueType w) | lvr2::Quaternion< BaseVecT > | |
Quaternion(ValueType *vec, ValueType w) | lvr2::Quaternion< BaseVecT > | |
toEuler() | lvr2::Quaternion< BaseVecT > | |
ValueType typedef | lvr2::Quaternion< BaseVecT > | private |
w | lvr2::Quaternion< BaseVecT > | private |
W() const | lvr2::Quaternion< BaseVecT > | inline |
X() const | lvr2::Quaternion< BaseVecT > | inline |
x | lvr2::Quaternion< BaseVecT > | private |
y | lvr2::Quaternion< BaseVecT > | private |
Y() const | lvr2::Quaternion< BaseVecT > | inline |
Z() const | lvr2::Quaternion< BaseVecT > | inline |
z | lvr2::Quaternion< BaseVecT > | private |
~Quaternion() | lvr2::Quaternion< BaseVecT > | |