| addFace(VertexHandle v1, VertexHandle v2, VertexHandle v3)=0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| addVertex(BaseVecT pos)=0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| calcFaceArea(FaceHandle handle) const | lvr2::BaseMesh< BaseVecT > | |
| calcFaceCentroid(FaceHandle handle) const | lvr2::BaseMesh< BaseVecT > | |
| collapseEdge(EdgeHandle edgeH)=0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| containsEdge(EdgeHandle vH) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| containsFace(FaceHandle vH) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| containsVertex(VertexHandle vH) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| edges() const | lvr2::BaseMesh< BaseVecT > | virtual |
| edgesBegin() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| edgesEnd() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| faces() const | lvr2::BaseMesh< BaseVecT > | virtual |
| facesBegin() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| facesEnd() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| flipEdge(EdgeHandle edgeH)=0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getEdgeBetween(VertexHandle aH, VertexHandle bH) const | lvr2::BaseMesh< BaseVecT > | virtual |
| getEdgesOfFace(FaceHandle handle) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getEdgesOfVertex(VertexHandle handle, std::vector< EdgeHandle > &edgesOut) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getEdgesOfVertex(VertexHandle handle) const | lvr2::BaseMesh< BaseVecT > | virtual |
| getFaceBetween(VertexHandle aH, VertexHandle bH, VertexHandle cH) const | lvr2::BaseMesh< BaseVecT > | virtual |
| getFacesOfEdge(EdgeHandle edgeH) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getFacesOfVertex(VertexHandle handle, std::vector< FaceHandle > &facesOut) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getFacesOfVertex(VertexHandle handle) const | lvr2::BaseMesh< BaseVecT > | virtual |
| getNeighboursOfFace(FaceHandle handle, std::vector< FaceHandle > &facesOut) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getNeighboursOfFace(FaceHandle handle) const | lvr2::BaseMesh< BaseVecT > | virtual |
| getNeighboursOfVertex(VertexHandle handle, std::vector< VertexHandle > &verticesOut) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getNeighboursOfVertex(VertexHandle handle) const | lvr2::BaseMesh< BaseVecT > | virtual |
| getOppositeEdge(FaceHandle faceH, VertexHandle vertexH) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getOppositeFace(FaceHandle faceH, VertexHandle vertexH) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getOppositeVertex(FaceHandle faceH, EdgeHandle edgeH) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getVertexBetween(EdgeHandle aH, EdgeHandle bH) const | lvr2::BaseMesh< BaseVecT > | virtual |
| getVertexPosition(VertexHandle handle) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getVertexPosition(VertexHandle handle)=0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getVertexPositionsOfFace(FaceHandle handle) const | lvr2::BaseMesh< BaseVecT > | virtual |
| getVerticesOfEdge(EdgeHandle edgeH) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| getVerticesOfFace(FaceHandle handle) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| isBorderEdge(EdgeHandle handle) const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| isCollapsable(EdgeHandle handle) const | lvr2::BaseMesh< BaseVecT > | virtual |
| isFaceInsertionValid(VertexHandle v1, VertexHandle v2, VertexHandle v3) const | lvr2::BaseMesh< BaseVecT > | virtual |
| isFlippable(EdgeHandle handle) const | lvr2::BaseMesh< BaseVecT > | virtual |
| nextEdgeIndex() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| nextFaceIndex() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| nextVertexIndex() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| numAdjacentFaces(EdgeHandle handle) const | lvr2::BaseMesh< BaseVecT > | virtual |
| numEdges() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| numFaces() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| numVertices() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| removeFace(FaceHandle handle)=0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| vertices() const | lvr2::BaseMesh< BaseVecT > | virtual |
| verticesBegin() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| verticesEnd() const =0 | lvr2::BaseMesh< BaseVecT > | pure virtual |
| ~BaseMesh() | lvr2::BaseMesh< BaseVecT > | inlinevirtual |