This is the complete list of members for lvr2::BVHRaycaster< IntT >, including all inherited members.
barycentric(const Vector3f &p, const Vector3f &a, const Vector3f &b, const Vector3f &c) const | lvr2::BVHRaycaster< IntT > | inlineprotected |
BVHRaycaster(const MeshBufferPtr mesh, unsigned int stack_size=64) | lvr2::BVHRaycaster< IntT > | |
castRay(const Vector3f &origin, const Vector3f &direction, IntT &intersection) | lvr2::BVHRaycaster< IntT > | virtual |
castRays(const Vector3f &origin, const std::vector< Vector3f > &directions, std::vector< IntT > &intersections, std::vector< uint8_t > &hits) | lvr2::RaycasterBase< IntT > | virtual |
castRays(const Vector3f &origin, const std::vector< std::vector< Vector3f > > &directions, std::vector< std::vector< IntT > > &intersections, std::vector< std::vector< uint8_t > > &hits) | lvr2::RaycasterBase< IntT > | virtual |
castRays(const std::vector< Vector3f > &origins, const std::vector< Vector3f > &directions, std::vector< IntT > &intersections, std::vector< uint8_t > &hits) | lvr2::RaycasterBase< IntT > | virtual |
castRays(const std::vector< Vector3f > &origins, const std::vector< std::vector< Vector3f > > &directions, std::vector< std::vector< IntT > > &intersections, std::vector< std::vector< uint8_t > > &hits) | lvr2::RaycasterBase< IntT > | virtual |
distanceSquare(const Vector3f &a, const Vector3f &b) const | lvr2::BVHRaycaster< IntT > | inlineprivate |
intersectTrianglesBVH(const unsigned int *clBVHindicesOrTriLists, Vector3f origin, Ray ray, const float *clBVHlimits, const float *clTriangleIntersectionData, const unsigned int *clTriIdxList) | lvr2::BVHRaycaster< IntT > | private |
m_bvh | lvr2::BVHRaycaster< IntT > | protected |
m_BVHindicesOrTriLists | lvr2::BVHRaycaster< IntT > | protected |
m_BVHlimits | lvr2::BVHRaycaster< IntT > | protected |
m_faces | lvr2::BVHRaycaster< IntT > | protected |
m_mesh | lvr2::RaycasterBase< IntT > | private |
m_stack_size | lvr2::BVHRaycaster< IntT > | protected |
m_TriangleIntersectionData | lvr2::BVHRaycaster< IntT > | protected |
m_TriIdxList | lvr2::BVHRaycaster< IntT > | protected |
m_vertices | lvr2::BVHRaycaster< IntT > | protected |
RaycasterBase(const MeshBufferPtr mesh) | lvr2::RaycasterBase< IntT > | |
rayIntersectsBox(Vector3f origin, Ray ray, const float *boxPtr) | lvr2::BVHRaycaster< IntT > | private |