#include <cstdint>
#include <array>
#include <vector>
#include <type_traits>
#include <memory>
#include <boost/optional.hpp>
#include "Handles.hpp"
#include "lvr2/geometry/BaseMesh.tcc"
Go to the source code of this file.
Classes | |
class | lvr2::BaseMesh< BaseVecT > |
Interface for triangle-meshes with adjacency information. More... | |
struct | lvr2::EdgeCollapseRemovedFace |
struct | lvr2::EdgeCollapseResult |
class | lvr2::EdgeIteratorProxy< BaseVecT > |
class | lvr2::EdgeIteratorProxy< BaseVecT > |
struct | lvr2::EdgeSplitResult |
class | lvr2::FaceIteratorProxy< BaseVecT > |
class | lvr2::FaceIteratorProxy< BaseVecT > |
class | lvr2::MeshHandleIterator< HandleT > |
An iterator for handles in the BaseMesh. More... | |
class | lvr2::MeshHandleIteratorPtr< HandleT > |
A wrapper for the MeshHandleIterator to save beloved future programmers from dereferencing too much <3. More... | |
class | lvr2::VertexIteratorProxy< BaseVecT > |
class | lvr2::VertexIteratorProxy< BaseVecT > |
struct | lvr2::VertexSplitResult |
Namespaces | |
lvr2 | |