collision_node.cpp
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35 
38 #include <../src/collision_node.h>
40 
41 namespace hpp {
42 namespace fcl {
43 
44 void collide(CollisionTraversalNodeBase* node, const CollisionRequest& request,
45  CollisionResult& result, BVHFrontList* front_list,
46  bool recursive) {
47  if (front_list && front_list->size() > 0) {
48  propagateBVHFrontListCollisionRecurse(node, request, result, front_list);
49  } else {
50  FCL_REAL sqrDistLowerBound = 0;
51  if (recursive)
52  collisionRecurse(node, 0, 0, front_list, sqrDistLowerBound);
53  else
54  collisionNonRecurse(node, front_list, sqrDistLowerBound);
55 
56  if (!std::isnan(sqrDistLowerBound)) {
57  if (sqrDistLowerBound == 0) {
58  assert(result.distance_lower_bound <= 0);
59  } else {
60  assert(result.distance_lower_bound * result.distance_lower_bound -
61  sqrDistLowerBound <
62  1e-8);
63  }
64  }
65  }
66 }
67 
68 void distance(DistanceTraversalNodeBase* node, BVHFrontList* front_list,
69  unsigned int qsize) {
70  node->preprocess();
71 
72  if (qsize <= 2)
73  distanceRecurse(node, 0, 0, front_list);
74  else
75  distanceQueueRecurse(node, 0, 0, front_list, qsize);
76 
77  node->postprocess();
78 }
79 
80 } // namespace fcl
81 
82 } // namespace hpp
hpp::fcl::BVHFrontList
std::list< BVHFrontNode > BVHFrontList
BVH front list is a list of front nodes.
Definition: BVH_front.h:67
hpp::fcl::distance
HPP_FCL_DLLAPI FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
Definition: kIOS.cpp:181
hpp::fcl::collide
HPP_FCL_DLLAPI std::size_t collide(const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result)
Main collision interface: given two collision objects, and the requirements for contacts,...
Definition: src/collision.cpp:63
hpp::fcl::FCL_REAL
double FCL_REAL
Definition: data_types.h:65
hpp::fcl::distanceRecurse
void distanceRecurse(DistanceTraversalNodeBase *node, unsigned int b1, unsigned int b2, BVHFrontList *front_list)
Definition: traversal_recurse.cpp:153
hpp::fcl::collisionRecurse
void collisionRecurse(CollisionTraversalNodeBase *node, unsigned int b1, unsigned int b2, BVHFrontList *front_list, FCL_REAL &sqrDistLowerBound)
Definition: traversal_recurse.cpp:44
hpp
Main namespace.
Definition: broadphase_bruteforce.h:44
hpp::fcl::CollisionRequest
request to the collision algorithm
Definition: collision_data.h:235
hpp::fcl::propagateBVHFrontListCollisionRecurse
void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase *node, const CollisionRequest &, CollisionResult &result, BVHFrontList *front_list)
Definition: traversal_recurse.cpp:308
hpp::fcl::CollisionResult
collision result
Definition: collision_data.h:302
traversal_recurse.h
hpp::fcl::distanceQueueRecurse
void distanceQueueRecurse(DistanceTraversalNodeBase *node, unsigned int b1, unsigned int b2, BVHFrontList *front_list, unsigned int qsize)
Definition: traversal_recurse.cpp:242
hpp::fcl::collisionNonRecurse
void collisionNonRecurse(CollisionTraversalNodeBase *node, BVHFrontList *front_list, FCL_REAL &sqrDistLowerBound)
Definition: traversal_recurse.cpp:87
hpp::fcl::CollisionResult::distance_lower_bound
FCL_REAL distance_lower_bound
Definition: collision_data.h:312


hpp-fcl
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autogenerated on Fri Jan 26 2024 03:46:13