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template void | fcl::detail::lineSegmentPointClosestToPoint (const Vector3< double > &p, const Vector3< double > &s1, const Vector3< double > &s2, Vector3< double > &sp) |
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template<typename S > |
void | fcl::detail::lineSegmentPointClosestToPoint (const Vector3< S > &p, const Vector3< S > &s1, const Vector3< S > &s2, Vector3< S > &sp) |
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template bool | fcl::detail::sphereCapsuleDistance (const Sphere< double > &s1, const Transform3< double > &tf1, const Capsule< double > &s2, const Transform3< double > &tf2, double *dist, Vector3< double > *p1, Vector3< double > *p2) |
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template<typename S > |
bool | fcl::detail::sphereCapsuleDistance (const Sphere< S > &s1, const Transform3< S > &tf1, const Capsule< S > &s2, const Transform3< S > &tf2, S *dist, Vector3< S > *p1, Vector3< S > *p2) |
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template bool | fcl::detail::sphereCapsuleIntersect (const Sphere< double > &s1, const Transform3< double > &tf1, const Capsule< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts) |
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template<typename S > |
bool | fcl::detail::sphereCapsuleIntersect (const Sphere< S > &s1, const Transform3< S > &tf1, const Capsule< S > &s2, const Transform3< S > &tf2, std::vector< ContactPoint< S >> *contacts) |
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