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interp_motion.h File Reference
#include <iostream>
#include <vector>
#include "fcl/math/geometry.h"
#include "fcl/math/motion/motion_base.h"
#include "fcl/math/motion/bv_motion_bound_visitor.h"
#include "fcl/math/motion/triangle_motion_bound_visitor.h"
#include "fcl/math/motion/interp_motion-inl.h"
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class  fcl::InterpMotion< S >
 Linear interpolation motion Each Motion is assumed to have constant linear velocity and angular velocity The motion is R(t)(p - p_ref) + p_ref + T(t) Therefore, R(0) = R0, R(1) = R1 T(0) = T0 + R0 p_ref - p_ref T(1) = T1 + R1 p_ref - p_ref. More...


 Main namespace.

autogenerated on Tue Dec 5 2023 03:40:49