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template double | fcl::collide (const ContinuousCollisionObject< double > *o1, const ContinuousCollisionObject< double > *o2, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result) |
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template double | fcl::continuousCollide (const CollisionGeometry< double > *o1, const MotionBase< double > *motion1, const CollisionGeometry< double > *o2, const MotionBase< double > *motion2, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result) |
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template double | fcl::continuousCollide (const CollisionGeometry< double > *o1, const Transform3< double > &tf1_beg, const Transform3< double > &tf1_end, const CollisionGeometry< double > *o2, const Transform3< double > &tf2_beg, const Transform3< double > &tf2_end, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result) |
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template double | fcl::continuousCollide (const CollisionObject< double > *o1, const Transform3< double > &tf1_end, const CollisionObject< double > *o2, const Transform3< double > &tf2_end, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result) |
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