assetManager | dai::Node | protected |
Base | dai::NodeCRTP< Node, MonoCamera, MonoCameraProperties > | private |
clone() const override | dai::NodeCRTP< Node, MonoCamera, MonoCameraProperties > | inline |
dai::Node::clone() const =0 | dai::Node | pure virtual |
Derived | dai::NodeCRTP< Node, MonoCamera, MonoCameraProperties > | private |
frameEvent | dai::node::MonoCamera | |
getAssetManager() const | dai::Node | |
getAssetManager() | dai::Node | |
getBoardSocket() const | dai::node::MonoCamera | |
getCamera() const | dai::node::MonoCamera | |
getCamId() const | dai::node::MonoCamera | |
getFps() const | dai::node::MonoCamera | |
getFrameEventFilter() const | dai::node::MonoCamera | |
getImageOrientation() const | dai::node::MonoCamera | |
getInputRefs() | dai::Node | |
getInputRefs() const | dai::Node | |
getInputs() | dai::Node | |
getName() const override | dai::NodeCRTP< Node, MonoCamera, MonoCameraProperties > | inline |
dai::Node::getName() const =0 | dai::Node | pure virtual |
getNumFramesPool() const | dai::node::MonoCamera | |
getOutputRefs() | dai::Node | |
getOutputRefs() const | dai::Node | |
getOutputs() | dai::Node | |
getParentPipeline() | dai::Node | |
getParentPipeline() const | dai::Node | |
getProperties() | dai::node::MonoCamera | protectedvirtual |
getRawNumFramesPool() const | dai::node::MonoCamera | |
getRequiredOpenVINOVersion() | dai::Node | protectedvirtual |
getResolution() const | dai::node::MonoCamera | |
getResolutionHeight() const | dai::node::MonoCamera | |
getResolutionSize() const | dai::node::MonoCamera | |
getResolutionWidth() const | dai::node::MonoCamera | |
Id typedef | dai::Node | |
id | dai::Node | |
initialControl | dai::node::MonoCamera | |
inputControl | dai::node::MonoCamera | |
inputMapRefs | dai::Node | protected |
inputRefs | dai::Node | protected |
MonoCamera(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId) | dai::node::MonoCamera | |
MonoCamera(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props) | dai::node::MonoCamera | |
NAME | dai::node::MonoCamera | static |
Node(const std::shared_ptr< PipelineImpl > &p, Id nodeId, std::unique_ptr< Properties > props) | dai::Node | |
NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props) | dai::NodeCRTP< Node, MonoCamera, MonoCameraProperties > | inlineprivate |
NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId) | dai::NodeCRTP< Node, MonoCamera, MonoCameraProperties > | inlineprivate |
out | dai::node::MonoCamera | |
outputMapRefs | dai::Node | protected |
outputRefs | dai::Node | protected |
parent | dai::Node | protected |
Properties typedef | dai::NodeCRTP< Node, MonoCamera, MonoCameraProperties > | |
properties | dai::NodeCRTP< Node, MonoCamera, MonoCameraProperties > | |
propertiesHolder | dai::Node | protected |
raw | dai::node::MonoCamera | |
rawControl | dai::node::MonoCamera | private |
setBoardSocket(CameraBoardSocket boardSocket) | dai::node::MonoCamera | |
setCamera(std::string name) | dai::node::MonoCamera | |
setCamId(int64_t id) | dai::node::MonoCamera | |
setFps(float fps) | dai::node::MonoCamera | |
setFrameEventFilter(const std::vector< dai::FrameEvent > &events) | dai::node::MonoCamera | |
setImageOrientation(CameraImageOrientation imageOrientation) | dai::node::MonoCamera | |
setInputMapRefs(std::initializer_list< InputMap * > l) | dai::Node | protected |
setInputMapRefs(InputMap *inMapRef) | dai::Node | protected |
setInputRefs(std::initializer_list< Input * > l) | dai::Node | protected |
setInputRefs(Input *inRef) | dai::Node | protected |
setIsp3aFps(int isp3aFps) | dai::node::MonoCamera | |
setNumFramesPool(int num) | dai::node::MonoCamera | |
setOutputMapRefs(std::initializer_list< OutputMap * > l) | dai::Node | protected |
setOutputMapRefs(OutputMap *outMapRef) | dai::Node | protected |
setOutputRefs(std::initializer_list< Output * > l) | dai::Node | protected |
setOutputRefs(Output *outRef) | dai::Node | protected |
setRawNumFramesPool(int num) | dai::node::MonoCamera | |
setRawOutputPacked(bool packed) | dai::node::MonoCamera | |
setResolution(Properties::SensorResolution resolution) | dai::node::MonoCamera | |
~Node()=default | dai::Node | virtual |