assetManager | dai::Node | protected |
Base | dai::NodeCRTP< Node, Camera, CameraProperties > | private |
Camera(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId) | dai::node::Camera | |
Camera(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props) | dai::node::Camera | |
clone() const override | dai::NodeCRTP< Node, Camera, CameraProperties > | inline |
dai::Node::clone() const =0 | dai::Node | pure virtual |
Derived | dai::NodeCRTP< Node, Camera, CameraProperties > | private |
frameEvent | dai::node::Camera | |
getAssetManager() const | dai::Node | |
getAssetManager() | dai::Node | |
getBoardSocket() const | dai::node::Camera | |
getCalibrationAlpha() const | dai::node::Camera | |
getCamera() const | dai::node::Camera | |
getFps() const | dai::node::Camera | |
getHeight() const | dai::node::Camera | |
getImageOrientation() const | dai::node::Camera | |
getInputRefs() | dai::Node | |
getInputRefs() const | dai::Node | |
getInputs() | dai::Node | |
getMeshSource() const | dai::node::Camera | |
getMeshStep() const | dai::node::Camera | |
getName() const override | dai::NodeCRTP< Node, Camera, CameraProperties > | inline |
dai::Node::getName() const =0 | dai::Node | pure virtual |
getOutputRefs() | dai::Node | |
getOutputRefs() const | dai::Node | |
getOutputs() | dai::Node | |
getParentPipeline() | dai::Node | |
getParentPipeline() const | dai::Node | |
getPreviewHeight() const | dai::node::Camera | |
getPreviewSize() const | dai::node::Camera | |
getPreviewWidth() const | dai::node::Camera | |
getProperties() | dai::node::Camera | protectedvirtual |
getRequiredOpenVINOVersion() | dai::Node | protectedvirtual |
getScaledSize(int input, int num, int denom) | dai::node::Camera | static |
getSize() const | dai::node::Camera | |
getStillHeight() const | dai::node::Camera | |
getStillSize() const | dai::node::Camera | |
getStillWidth() const | dai::node::Camera | |
getVideoHeight() const | dai::node::Camera | |
getVideoSize() const | dai::node::Camera | |
getVideoWidth() const | dai::node::Camera | |
getWidth() const | dai::node::Camera | |
id | dai::Node | |
Id typedef | dai::Node | |
initialControl | dai::node::Camera | |
inputConfig | dai::node::Camera | |
inputControl | dai::node::Camera | |
inputMapRefs | dai::Node | protected |
inputRefs | dai::Node | protected |
isp | dai::node::Camera | |
loadMeshData(span< const std::uint8_t > warpMesh) | dai::node::Camera | |
loadMeshFile(const dai::Path &warpMesh) | dai::node::Camera | |
NAME | dai::node::Camera | static |
Node(const std::shared_ptr< PipelineImpl > &p, Id nodeId, std::unique_ptr< Properties > props) | dai::Node | |
NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props) | dai::NodeCRTP< Node, Camera, CameraProperties > | inlineprivate |
NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId) | dai::NodeCRTP< Node, Camera, CameraProperties > | inlineprivate |
outputMapRefs | dai::Node | protected |
outputRefs | dai::Node | protected |
parent | dai::Node | protected |
preview | dai::node::Camera | |
Properties typedef | dai::NodeCRTP< Node, Camera, CameraProperties > | |
properties | dai::NodeCRTP< Node, Camera, CameraProperties > | |
propertiesHolder | dai::Node | protected |
raw | dai::node::Camera | |
rawControl | dai::node::Camera | private |
setBoardSocket(CameraBoardSocket boardSocket) | dai::node::Camera | |
setCalibrationAlpha(float alpha) | dai::node::Camera | |
setCamera(std::string name) | dai::node::Camera | |
setFps(float fps) | dai::node::Camera | |
setImageOrientation(CameraImageOrientation imageOrientation) | dai::node::Camera | |
setInputMapRefs(std::initializer_list< InputMap * > l) | dai::Node | protected |
setInputMapRefs(InputMap *inMapRef) | dai::Node | protected |
setInputRefs(std::initializer_list< Input * > l) | dai::Node | protected |
setInputRefs(Input *inRef) | dai::Node | protected |
setIsp3aFps(int isp3aFps) | dai::node::Camera | |
setMeshSource(Properties::WarpMeshSource source) | dai::node::Camera | |
setMeshStep(int width, int height) | dai::node::Camera | |
setOutputMapRefs(std::initializer_list< OutputMap * > l) | dai::Node | protected |
setOutputMapRefs(OutputMap *outMapRef) | dai::Node | protected |
setOutputRefs(std::initializer_list< Output * > l) | dai::Node | protected |
setOutputRefs(Output *outRef) | dai::Node | protected |
setPreviewSize(int width, int height) | dai::node::Camera | |
setPreviewSize(std::tuple< int, int > size) | dai::node::Camera | |
setRawOutputPacked(bool packed) | dai::node::Camera | |
setSize(std::tuple< int, int > size) | dai::node::Camera | |
setSize(int width, int height) | dai::node::Camera | |
setStillSize(int width, int height) | dai::node::Camera | |
setStillSize(std::tuple< int, int > size) | dai::node::Camera | |
setVideoSize(int width, int height) | dai::node::Camera | |
setVideoSize(std::tuple< int, int > size) | dai::node::Camera | |
still | dai::node::Camera | |
video | dai::node::Camera | |
~Node()=default | dai::Node | virtual |