dai::node::Camera Member List

This is the complete list of members for dai::node::Camera, including all inherited members.

assetManagerdai::Nodeprotected
Basedai::NodeCRTP< Node, Camera, CameraProperties >private
Camera(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId)dai::node::Camera
Camera(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props)dai::node::Camera
clone() const overridedai::NodeCRTP< Node, Camera, CameraProperties >inline
dai::Node::clone() const =0dai::Nodepure virtual
Deriveddai::NodeCRTP< Node, Camera, CameraProperties >private
frameEventdai::node::Camera
getAssetManager() constdai::Node
getAssetManager()dai::Node
getBoardSocket() constdai::node::Camera
getCalibrationAlpha() constdai::node::Camera
getCamera() constdai::node::Camera
getFps() constdai::node::Camera
getHeight() constdai::node::Camera
getImageOrientation() constdai::node::Camera
getInputRefs()dai::Node
getInputRefs() constdai::Node
getInputs()dai::Node
getMeshSource() constdai::node::Camera
getMeshStep() constdai::node::Camera
getName() const overridedai::NodeCRTP< Node, Camera, CameraProperties >inline
dai::Node::getName() const =0dai::Nodepure virtual
getOutputRefs()dai::Node
getOutputRefs() constdai::Node
getOutputs()dai::Node
getParentPipeline()dai::Node
getParentPipeline() constdai::Node
getPreviewHeight() constdai::node::Camera
getPreviewSize() constdai::node::Camera
getPreviewWidth() constdai::node::Camera
getProperties()dai::node::Cameraprotectedvirtual
getRequiredOpenVINOVersion()dai::Nodeprotectedvirtual
getScaledSize(int input, int num, int denom)dai::node::Camerastatic
getSize() constdai::node::Camera
getStillHeight() constdai::node::Camera
getStillSize() constdai::node::Camera
getStillWidth() constdai::node::Camera
getVideoHeight() constdai::node::Camera
getVideoSize() constdai::node::Camera
getVideoWidth() constdai::node::Camera
getWidth() constdai::node::Camera
iddai::Node
Id typedefdai::Node
initialControldai::node::Camera
inputConfigdai::node::Camera
inputControldai::node::Camera
inputMapRefsdai::Nodeprotected
inputRefsdai::Nodeprotected
ispdai::node::Camera
loadMeshData(span< const std::uint8_t > warpMesh)dai::node::Camera
loadMeshFile(const dai::Path &warpMesh)dai::node::Camera
NAMEdai::node::Camerastatic
Node(const std::shared_ptr< PipelineImpl > &p, Id nodeId, std::unique_ptr< Properties > props)dai::Node
NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props)dai::NodeCRTP< Node, Camera, CameraProperties >inlineprivate
NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId)dai::NodeCRTP< Node, Camera, CameraProperties >inlineprivate
outputMapRefsdai::Nodeprotected
outputRefsdai::Nodeprotected
parentdai::Nodeprotected
previewdai::node::Camera
Properties typedefdai::NodeCRTP< Node, Camera, CameraProperties >
propertiesdai::NodeCRTP< Node, Camera, CameraProperties >
propertiesHolderdai::Nodeprotected
rawdai::node::Camera
rawControldai::node::Cameraprivate
setBoardSocket(CameraBoardSocket boardSocket)dai::node::Camera
setCalibrationAlpha(float alpha)dai::node::Camera
setCamera(std::string name)dai::node::Camera
setFps(float fps)dai::node::Camera
setImageOrientation(CameraImageOrientation imageOrientation)dai::node::Camera
setInputMapRefs(std::initializer_list< InputMap * > l)dai::Nodeprotected
setInputMapRefs(InputMap *inMapRef)dai::Nodeprotected
setInputRefs(std::initializer_list< Input * > l)dai::Nodeprotected
setInputRefs(Input *inRef)dai::Nodeprotected
setIsp3aFps(int isp3aFps)dai::node::Camera
setMeshSource(Properties::WarpMeshSource source)dai::node::Camera
setMeshStep(int width, int height)dai::node::Camera
setOutputMapRefs(std::initializer_list< OutputMap * > l)dai::Nodeprotected
setOutputMapRefs(OutputMap *outMapRef)dai::Nodeprotected
setOutputRefs(std::initializer_list< Output * > l)dai::Nodeprotected
setOutputRefs(Output *outRef)dai::Nodeprotected
setPreviewSize(int width, int height)dai::node::Camera
setPreviewSize(std::tuple< int, int > size)dai::node::Camera
setRawOutputPacked(bool packed)dai::node::Camera
setSize(std::tuple< int, int > size)dai::node::Camera
setSize(int width, int height)dai::node::Camera
setStillSize(int width, int height)dai::node::Camera
setStillSize(std::tuple< int, int > size)dai::node::Camera
setVideoSize(int width, int height)dai::node::Camera
setVideoSize(std::tuple< int, int > size)dai::node::Camera
stilldai::node::Camera
videodai::node::Camera
~Node()=defaultdai::Nodevirtual


depthai
Author(s): Martin Peterlin
autogenerated on Sat Mar 22 2025 02:58:20