| assetManager | dai::Node | protected |
| Base | dai::NodeCRTP< Node, Camera, CameraProperties > | private |
| Camera(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId) | dai::node::Camera | |
| Camera(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props) | dai::node::Camera | |
| clone() const override | dai::NodeCRTP< Node, Camera, CameraProperties > | inline |
| dai::Node::clone() const =0 | dai::Node | pure virtual |
| Derived | dai::NodeCRTP< Node, Camera, CameraProperties > | private |
| frameEvent | dai::node::Camera | |
| getAssetManager() const | dai::Node | |
| getAssetManager() | dai::Node | |
| getBoardSocket() const | dai::node::Camera | |
| getCalibrationAlpha() const | dai::node::Camera | |
| getCamera() const | dai::node::Camera | |
| getFps() const | dai::node::Camera | |
| getHeight() const | dai::node::Camera | |
| getImageOrientation() const | dai::node::Camera | |
| getInputRefs() | dai::Node | |
| getInputRefs() const | dai::Node | |
| getInputs() | dai::Node | |
| getMeshSource() const | dai::node::Camera | |
| getMeshStep() const | dai::node::Camera | |
| getName() const override | dai::NodeCRTP< Node, Camera, CameraProperties > | inline |
| dai::Node::getName() const =0 | dai::Node | pure virtual |
| getOutputRefs() | dai::Node | |
| getOutputRefs() const | dai::Node | |
| getOutputs() | dai::Node | |
| getParentPipeline() | dai::Node | |
| getParentPipeline() const | dai::Node | |
| getPreviewHeight() const | dai::node::Camera | |
| getPreviewSize() const | dai::node::Camera | |
| getPreviewWidth() const | dai::node::Camera | |
| getProperties() | dai::node::Camera | protectedvirtual |
| getRequiredOpenVINOVersion() | dai::Node | protectedvirtual |
| getScaledSize(int input, int num, int denom) | dai::node::Camera | static |
| getSize() const | dai::node::Camera | |
| getStillHeight() const | dai::node::Camera | |
| getStillSize() const | dai::node::Camera | |
| getStillWidth() const | dai::node::Camera | |
| getVideoHeight() const | dai::node::Camera | |
| getVideoSize() const | dai::node::Camera | |
| getVideoWidth() const | dai::node::Camera | |
| getWidth() const | dai::node::Camera | |
| id | dai::Node | |
| Id typedef | dai::Node | |
| initialControl | dai::node::Camera | |
| inputConfig | dai::node::Camera | |
| inputControl | dai::node::Camera | |
| inputMapRefs | dai::Node | protected |
| inputRefs | dai::Node | protected |
| isp | dai::node::Camera | |
| loadMeshData(span< const std::uint8_t > warpMesh) | dai::node::Camera | |
| loadMeshFile(const dai::Path &warpMesh) | dai::node::Camera | |
| NAME | dai::node::Camera | static |
| Node(const std::shared_ptr< PipelineImpl > &p, Id nodeId, std::unique_ptr< Properties > props) | dai::Node | |
| NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props) | dai::NodeCRTP< Node, Camera, CameraProperties > | inlineprivate |
| NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId) | dai::NodeCRTP< Node, Camera, CameraProperties > | inlineprivate |
| outputMapRefs | dai::Node | protected |
| outputRefs | dai::Node | protected |
| parent | dai::Node | protected |
| preview | dai::node::Camera | |
| Properties typedef | dai::NodeCRTP< Node, Camera, CameraProperties > | |
| properties | dai::NodeCRTP< Node, Camera, CameraProperties > | |
| propertiesHolder | dai::Node | protected |
| raw | dai::node::Camera | |
| rawControl | dai::node::Camera | private |
| setBoardSocket(CameraBoardSocket boardSocket) | dai::node::Camera | |
| setCalibrationAlpha(float alpha) | dai::node::Camera | |
| setCamera(std::string name) | dai::node::Camera | |
| setFps(float fps) | dai::node::Camera | |
| setImageOrientation(CameraImageOrientation imageOrientation) | dai::node::Camera | |
| setInputMapRefs(std::initializer_list< InputMap * > l) | dai::Node | protected |
| setInputMapRefs(InputMap *inMapRef) | dai::Node | protected |
| setInputRefs(std::initializer_list< Input * > l) | dai::Node | protected |
| setInputRefs(Input *inRef) | dai::Node | protected |
| setIsp3aFps(int isp3aFps) | dai::node::Camera | |
| setMeshSource(Properties::WarpMeshSource source) | dai::node::Camera | |
| setMeshStep(int width, int height) | dai::node::Camera | |
| setOutputMapRefs(std::initializer_list< OutputMap * > l) | dai::Node | protected |
| setOutputMapRefs(OutputMap *outMapRef) | dai::Node | protected |
| setOutputRefs(std::initializer_list< Output * > l) | dai::Node | protected |
| setOutputRefs(Output *outRef) | dai::Node | protected |
| setPreviewSize(int width, int height) | dai::node::Camera | |
| setPreviewSize(std::tuple< int, int > size) | dai::node::Camera | |
| setRawOutputPacked(bool packed) | dai::node::Camera | |
| setSize(std::tuple< int, int > size) | dai::node::Camera | |
| setSize(int width, int height) | dai::node::Camera | |
| setStillSize(int width, int height) | dai::node::Camera | |
| setStillSize(std::tuple< int, int > size) | dai::node::Camera | |
| setVideoSize(int width, int height) | dai::node::Camera | |
| setVideoSize(std::tuple< int, int > size) | dai::node::Camera | |
| still | dai::node::Camera | |
| video | dai::node::Camera | |
| ~Node()=default | dai::Node | virtual |