#include "behaviortree_cpp/blackboard.h"
Go to the source code of this file.
Classes | |
struct | BT::Ast::Environment |
The Environment class is used to encapsulate the information and states needed by the scripting language. More... | |
Namespaces | |
BT | |
BT::Ast | |
Typedefs | |
using | BT::EnumsTable = std::unordered_map< std::string, int > |
using | BT::EnumsTablePtr = std::shared_ptr< EnumsTable > |
using | BT::ScriptFunction = std::function< Any(Ast::Environment &env)> |
Functions | |
Expected< ScriptFunction > | BT::ParseScript (const std::string &script) |
Expected< Any > | BT::ParseScriptAndExecute (Ast::Environment &env, const std::string &script) |
Result | BT::ValidateScript (const std::string &script) |
ValidateScript will check if a certain string is valid. More... | |