49 Ogre::Vector3& intersection_out);
float mapAngleTo0_2Pi(float angle)
Return the input angle mapped back to the range 0 to 2*PI.
Ogre::Vector2 project3DPointToViewportXY(const Ogre::Viewport *view, const Ogre::Vector3 &pos)
Given a viewport and a 3D position in world coordinates, project that point into the view plane...
bool getPointOnPlaneFromWindowXY(Ogre::Viewport *viewport, Ogre::Plane &plane, int window_x, int window_y, Ogre::Vector3 &intersection_out)
Given a viewport and an x,y position in window-pixel coordinates, find the point on a plane directly ...