tango_gl::Band Member List

This is the complete list of members for tango_gl::Band, including all inherited members.

alpha_tango_gl::DrawableObjectprotected
attrib_normals_tango_gl::DrawableObjectprotected
attrib_vertices_tango_gl::DrawableObjectprotected
Band(const unsigned int max_legnth)tango_gl::Band
band_width_tango_gl::Bandprivate
BandMode enum nametango_gl::Band
blue_tango_gl::DrawableObjectprotected
ClearVertexArray()tango_gl::Band
DeleteGlResources()tango_gl::DrawableObject
DrawableObject()tango_gl::DrawableObjectinline
DrawableObject(const DrawableObject &other)=deletetango_gl::DrawableObject
GetParent() consttango_gl::Transform
GetParent()tango_gl::Transform
GetPosition() consttango_gl::Transform
GetRotation() consttango_gl::Transform
GetScale() consttango_gl::Transform
GetTransformationMatrix() consttango_gl::Transform
green_tango_gl::DrawableObjectprotected
indices_tango_gl::DrawableObjectprotected
kKeepLeft enum valuetango_gl::Band
kKeepRight enum valuetango_gl::Band
kNormal enum valuetango_gl::Band
max_length_tango_gl::Bandprivate
normals_tango_gl::DrawableObjectprotected
operator=(const DrawableObject &)=deletetango_gl::DrawableObject
tango_gl::Transform::operator=(const Transform &rhs)=deletetango_gl::Transform
pivot_lefttango_gl::Bandprivate
pivot_righttango_gl::Bandprivate
red_tango_gl::DrawableObjectprotected
Render(const glm::mat4 &projection_mat, const glm::mat4 &view_mat) consttango_gl::Bandvirtual
render_mode_tango_gl::DrawableObjectprotected
SetAlpha(const float alpha)tango_gl::DrawableObject
SetColor(const Color &color)tango_gl::DrawableObject
SetColor(const float red, const float green, const float blue)tango_gl::DrawableObject
SetParent(Transform *transform)tango_gl::Transform
SetPosition(const glm::vec3 &position)tango_gl::Transform
SetRotation(const glm::quat &rotation)tango_gl::Transform
SetScale(const glm::vec3 &scale)tango_gl::Transform
SetShader()tango_gl::DrawableObject
SetTransformationMatrix(const glm::mat4 &transform_mat)tango_gl::Transform
SetVertexArray(const std::vector< glm::vec3 > &v, const glm::vec3 &up)tango_gl::Band
SetVertices(const std::vector< GLfloat > &vertices)tango_gl::DrawableObject
SetVertices(const std::vector< GLfloat > &vertices, const std::vector< GLushort > &indices)tango_gl::DrawableObject
SetVertices(const std::vector< GLfloat > &vertices, const std::vector< GLfloat > &normals)tango_gl::DrawableObject
SetWidth(const float width)tango_gl::Band
shader_program_tango_gl::DrawableObjectprotected
Transform()tango_gl::Transform
Transform(const Transform &other)=deletetango_gl::Transform
Translate(const glm::vec3 &translation)tango_gl::Transform
uniform_color_tango_gl::DrawableObjectprotected
uniform_mvp_mat_tango_gl::DrawableObjectprotected
UpdateVertexArray(const glm::mat4 m, BandMode mode)tango_gl::Band
UpdateVertexArray(const glm::mat4 m)tango_gl::Band
vertices_tango_gl::DrawableObjectprotected
vertices_v_tango_gl::Bandprivate
~Transform()tango_gl::Transformvirtual


rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Jan 23 2023 03:39:00