Scene Member List

This is the complete list of members for Scene, including all inherited members.

addCloud(int id, const pcl::PointCloud< pcl::PointXYZRGB >::Ptr &cloud, const pcl::IndicesPtr &indices, const rtabmap::Transform &pose)Scene
addMarker(int id, const rtabmap::Transform &pose)Scene
addMesh(int id, const rtabmap::Mesh &mesh, const rtabmap::Transform &pose, bool createWireframe=false)Scene
axis_Sceneprivate
b_Sceneprivate
backfaceCulling_Sceneprivate
background_renderer_Scene
blending_Sceneprivate
boundingBoxRendering_Sceneprivate
box_Sceneprivate
clear()Scene
color_camera_to_display_rotation_Sceneprivate
currentPose_Sceneprivate
DeleteResources()Scene
depthTexture_Sceneprivate
doubleTapOn_Sceneprivate
doubleTapPos_Sceneprivate
fboId_Sceneprivate
frustum_Sceneprivate
frustumVisible_Sceneprivate
g_Sceneprivate
gesture_camera_Sceneprivate
getAddedClouds() constScene
getAddedMarkers() constScene
GetCameraPose() constSceneinline
GetCameraType() constSceneinline
GetOpenGLCameraPose(float *fov=0) constScene
getPointSize() constSceneinline
getScreenRotation() constSceneinline
getViewPortHeight() constSceneinline
getViewPortWidth() constSceneinline
graph_Sceneprivate
graph_shader_program_Sceneprivate
graphVisible_Sceneprivate
grid_Sceneprivate
gridVisible_Sceneprivate
hasCloud(int id) constScene
hasMarker(int id) constScene
hasMesh(int id) constScene
hasTexture(int id) constScene
InitGLContent()Scene
isBackfaceCulling() constSceneinline
isBlending() constSceneinline
isLighting() constSceneinline
isMapRendering() constSceneinline
isMeshRendering() constSceneinline
isMeshTexturing() constSceneinline
isWireframe() constSceneinline
lighting_Sceneprivate
mapRendering_Sceneprivate
markers_Sceneprivate
meshRendering_Sceneprivate
meshRenderingTexture_Sceneprivate
OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event, float x0, float y0, float x1, float y1)Scene
pointClouds_Sceneprivate
pointSize_Sceneprivate
r_Sceneprivate
rboId_Sceneprivate
removeMarker(int id)Scene
Render(const float *uvsTransformed=0, glm::mat4 arViewMatrix=glm::mat4(0), glm::mat4 arProjectionMatrix=glm::mat4(0), const rtabmap::Mesh &occlusionMesh=rtabmap::Mesh(), bool mapping=false)Scene
Scene()Scene
screenHeight_Sceneprivate
screenWidth_Sceneprivate
setBackfaceCulling(bool enabled)Sceneinline
setBackgroundColor(float r, float g, float b)Sceneinline
setBlending(bool enabled)Sceneinline
SetCameraPose(const rtabmap::Transform &pose)Scene
SetCameraType(tango_gl::GestureCamera::CameraType camera_type)Scene
setCloudPose(int id, const rtabmap::Transform &pose)Scene
setCloudVisible(int id, bool visible)Scene
setFOV(float angle)Scene
setFrustumVisible(bool visible)Scene
setGraphVisible(bool visible)Scene
setGridColor(float r, float g, float b)Scene
setGridRotation(float angleDeg)Scene
setGridVisible(bool visible)Scene
setLighting(bool enabled)Sceneinline
setMapRendering(bool enabled)Sceneinline
setMarkerPose(int id, const rtabmap::Transform &pose)Scene
setMeshRendering(bool enabled, bool withTexture)Sceneinline
setOrthoCropFactor(float value)Scene
setPointSize(float size)Sceneinline
setScreenRotation(rtabmap::ScreenRotation colorCameraToDisplayRotation)Sceneinline
setTraceVisible(bool visible)Scene
SetupViewPort(int w, int h)Scene
setWireframe(bool enabled)Sceneinline
trace_Sceneprivate
traceVisible_Sceneprivate
updateCloudPolygons(int id, const std::vector< pcl::Vertices > &polygons)Scene
updateGains(int id, float gainR, float gainG, float gainB)Scene
updateGraph(const std::map< int, rtabmap::Transform > &poses, const std::multimap< int, rtabmap::Link > &links)Scene
updateMesh(int id, const rtabmap::Mesh &mesh)Scene
wireFrame_Sceneprivate
~Scene()Scene


rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Jan 23 2023 03:38:59