This is the complete list of members for IceMaths::OBB, including all inherited members.
ComputeLSS(LSS &lss) const | IceMaths::OBB | |
ComputePlanes(Plane *planes) const | IceMaths::OBB | |
ComputePoints(Point *pts) const | IceMaths::OBB | |
ComputeVertexNormals(Point *pts) const | IceMaths::OBB | |
ComputeWorldEdgeNormal(udword edge_index, Point &world_normal) const | IceMaths::OBB | |
ContainsPoint(const Point &p) const | IceMaths::OBB | |
Create(const AABB &aabb, const Matrix4x4 &mat) | IceMaths::OBB | |
GetCenter() const | IceMaths::OBB | inline |
GetEdges() const | IceMaths::OBB | |
GetExtents() const | IceMaths::OBB | inline |
GetLocalEdgeNormals() const | IceMaths::OBB | |
GetRot() const | IceMaths::OBB | inline |
GetRotatedExtents(Matrix3x3 &extents) const | IceMaths::OBB | inline |
IsInside(const OBB &box) const | IceMaths::OBB | |
IsValid() const | IceMaths::OBB | inline |
mCenter | IceMaths::OBB | |
mExtents | IceMaths::OBB | |
mRot | IceMaths::OBB | |
OBB() | IceMaths::OBB | inline |
OBB(const Point ¢er, const Point &extents, const Matrix3x3 &rot) | IceMaths::OBB | inline |
Rotate(const Matrix4x4 &mtx, OBB &obb) const | IceMaths::OBB | inline |
SetEmpty() | IceMaths::OBB | inline |
~OBB() | IceMaths::OBB | inline |