imgui_impl_glfw.h
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1 // dear imgui: Platform Binding for GLFW
2 // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
3 // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
4 
5 // Implemented features:
6 // [X] Platform: Clipboard support.
7 // [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
8 // [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
9 // [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
10 
11 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
12 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
13 // https://github.com/ocornut/imgui
14 
15 // About GLSL version:
16 // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
17 // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
18 
19 #pragma once
20 
21 struct GLFWwindow;
22 
23 IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
24 IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
27 
28 // InitXXX function with 'install_callbacks=true': install GLFW callbacks. They will call user's previously installed callbacks, if any.
29 // InitXXX function with 'install_callbacks=false': do not install GLFW callbacks. You will need to call them yourself from your own GLFW callbacks.
30 IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
31 IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
32 IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
33 IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown()
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow *window, bool install_callbacks)
struct GLFWwindow GLFWwindow
Opaque window object.
Definition: glfw3.h:1137
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow *window, bool install_callbacks)
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow *window, unsigned int c)
#define IMGUI_IMPL_API
Definition: imgui.h:58
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow *window, double xoffset, double yoffset)
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame()


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autogenerated on Tue Jul 4 2023 03:08:21