mvsim::WorldElementBase Member List

This is the complete list of members for mvsim::WorldElementBase, including all inherited members.

addCustomVisualization(const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false)mvsim::VisualObjectprotected
apply_force(const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0))mvsim::Simulablevirtual
b2d_body() constmvsim::Simulableinline
b2d_body()mvsim::Simulableinline
collisionShape() constmvsim::VisualObjectinline
customVisualVisible(const bool visible)mvsim::VisualObject
customVisualVisible() constmvsim::VisualObject
factory(World *parent, const rapidxml::xml_node< char > *xml_node, const char *class_name=nullptr)mvsim::WorldElementBasestatic
FreeOpenGLResources()mvsim::VisualObjectstatic
freeOpenGLResources()mvsim::Simulableinlinevirtual
GeometryEpsilonmvsim::VisualObjectstatic
getCPose2D() constmvsim::Simulable
getCPose3D() constmvsim::Simulable
getLinearAcceleration() constmvsim::Simulable
getName() constmvsim::Simulableinline
getPose() constmvsim::Simulable
getPoseNoLock() constmvsim::Simulable
getSimulableWorldObject()mvsim::Simulableinline
getSimulableWorldObject() constmvsim::Simulableinline
getTwist() constmvsim::Simulable
getVelocityLocal() constmvsim::Simulable
glCollision_mvsim::VisualObjectprotected
glCustomVisual_mvsim::VisualObjectprotected
glCustomVisualId_mvsim::VisualObjectprotected
guiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical)mvsim::VisualObjectvirtual
hadCollision() constmvsim::Simulableinline
insertCustomVizIntoPhysical_mvsim::VisualObjectprotected
insertCustomVizIntoViz_mvsim::VisualObjectprotected
internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly=false)=0mvsim::VisualObjectprotectedpure virtual
isInCollision() constmvsim::Simulableinline
loadConfigFrom(const rapidxml::xml_node< char > *root)=0mvsim::WorldElementBasepure virtual
meAsVisualObject()mvsim::Simulableinlinevirtual
name_mvsim::Simulableprotected
parent()mvsim::VisualObjectinline
parent() constmvsim::VisualObjectinline
parseVisual(const rapidxml::xml_node< char > &rootNode)mvsim::VisualObjectprotected
parseVisual(const JointXMLnode<> &rootNode)mvsim::VisualObjectprotected
Ptr typedefmvsim::WorldElementBase
registerOnServer(mvsim::Client &c)mvsim::Simulablevirtual
resetCollisionFlag()mvsim::Simulableinline
setCollisionShape(const Shape2p5 &cs)mvsim::VisualObjectinlineprotected
setName(const std::string &s)mvsim::Simulableinline
setPose(const mrpt::math::TPose3D &p) constmvsim::Simulable
setTwist(const mrpt::math::TTwist2D &dq) constmvsim::Simulable
showCollisionShape(bool show)mvsim::VisualObject
simul_post_timestep(const TSimulContext &context)mvsim::Simulablevirtual
simul_pre_timestep(const TSimulContext &context)mvsim::Simulablevirtual
Simulable(World *parent)mvsim::Simulableinline
VisualObject(World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true)mvsim::VisualObject
world_mvsim::VisualObjectprotected
WorldElementBase(World *parent)mvsim::WorldElementBaseinline
~VisualObject()mvsim::VisualObjectvirtual
~WorldElementBase()mvsim::WorldElementBaseinlinevirtual


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autogenerated on Tue Jul 4 2023 03:08:23