mvsim::Wheel Member List

This is the complete list of members for mvsim::Wheel, including all inherited members.

addCustomVisualization(const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false)mvsim::VisualObjectprotected
asString() constmvsim::Wheel
collisionShape() constmvsim::VisualObjectinline
colormvsim::Wheel
customVisualVisible(const bool visible)mvsim::VisualObject
customVisualVisible() constmvsim::VisualObject
diametermvsim::Wheel
FreeOpenGLResources()mvsim::VisualObjectstatic
GeometryEpsilonmvsim::VisualObjectstatic
getAs3DObject(mrpt::opengl::CSetOfObjects &obj)mvsim::Wheel
getPhi() constmvsim::Wheelinline
getW() constmvsim::Wheelinline
glCollision_mvsim::VisualObjectprotected
glCustomVisual_mvsim::VisualObjectprotected
glCustomVisualId_mvsim::VisualObjectprotected
guiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical)mvsim::VisualObjectvirtual
insertCustomVizIntoPhysical_mvsim::VisualObjectprotected
insertCustomVizIntoViz_mvsim::VisualObjectprotected
internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly) overridemvsim::Wheelvirtual
Iyymvsim::Wheel
linked_yaw_object_namemvsim::Wheel
linked_yaw_offsetmvsim::Wheel
loadFromXML(const rapidxml::xml_node< char > *xml_node)mvsim::Wheel
massmvsim::Wheel
params_mvsim::Wheel
parent()mvsim::VisualObjectinline
parent() constmvsim::VisualObjectinline
parseVisual(const rapidxml::xml_node< char > &rootNode)mvsim::VisualObjectprotected
parseVisual(const JointXMLnode<> &rootNode)mvsim::VisualObjectprotected
phimvsim::Wheelprotected
pose() constmvsim::Wheelinline
recalcInertia()mvsim::Wheel
setCollisionShape(const Shape2p5 &cs)mvsim::VisualObjectinlineprotected
setPhi(double val)mvsim::Wheelinline
setW(double val)mvsim::Wheelinline
showCollisionShape(bool show)mvsim::VisualObject
VisualObject(World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true)mvsim::VisualObject
wmvsim::Wheelprotected
Wheel(World *world)mvsim::Wheel
widthmvsim::Wheel
world_mvsim::VisualObjectprotected
xmvsim::Wheel
ymvsim::Wheel
yawmvsim::Wheel
~VisualObject()mvsim::VisualObjectvirtual


mvsim
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autogenerated on Tue Jul 4 2023 03:08:23