mvsim::Block Member List

This is the complete list of members for mvsim::Block, including all inherited members.

addCustomVisualization(const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false)mvsim::VisualObjectprotected
apply_force(const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0)) overridemvsim::Blockvirtual
b2d_body() constmvsim::Simulableinline
b2d_body()mvsim::Simulableinline
Block(World *parent)mvsim::Block
block_color() constmvsim::Blockinline
block_color(const mrpt::img::TColor &c)mvsim::Blockinline
block_color_mvsim::Blockprotected
block_com_mvsim::Blockprotected
block_poly_mvsim::Blockprotected
block_z_max() constmvsim::Blockinline
block_z_max(double v)mvsim::Blockinline
block_z_max_mvsim::Blockprotected
block_z_min() constmvsim::Blockinline
block_z_min(double v)mvsim::Blockinline
block_z_min_mvsim::Blockprotected
blockIndex_mvsim::Blockprotected
blockShape() constmvsim::Blockinline
blockShape(const mrpt::math::TPolygon2D &p)mvsim::Blockinline
collisionShape() constmvsim::VisualObjectinline
create_multibody_system(b2World &world)mvsim::Blockvirtual
customVisualVisible(const bool visible)mvsim::VisualObject
customVisualVisible() constmvsim::VisualObject
default_block_z_min_max() constmvsim::Block
factory(World *parent, const rapidxml::xml_node< char > *xml_node)mvsim::Blockstatic
factory(World *parent, const std::string &xml_text)mvsim::Blockstatic
fixture_block_mvsim::Blockprotected
force_segments_for_rendering_mvsim::Blockprivate
force_segments_for_rendering_cs_mvsim::Blockprivate
FreeOpenGLResources()mvsim::VisualObjectstatic
freeOpenGLResources()mvsim::Simulableinlinevirtual
friction_joints_mvsim::Blockprotected
GeometryEpsilonmvsim::VisualObjectstatic
getBlockCenterOfMass() constmvsim::Blockinline
getBlockIndex() constmvsim::Blockinline
getBox2DBlockBody()mvsim::Blockinline
getCPose2D() constmvsim::Simulable
getCPose3D() constmvsim::Simulable
getLinearAcceleration() constmvsim::Simulable
getMass() constmvsim::Blockinlinevirtual
getMaxBlockRadius() constmvsim::Blockinlinevirtual
getName() constmvsim::Simulableinline
getPose() constmvsim::Simulable
getPoseNoLock() constmvsim::Simulable
getSimulableWorldObject()mvsim::Simulableinline
getSimulableWorldObject() constmvsim::Simulableinline
getTwist() constmvsim::Simulable
getVelocityLocal() constmvsim::Simulable
gl_block_mvsim::Blockprivate
gl_forces_mvsim::Blockprivate
glCollision_mvsim::VisualObjectprotected
glCustomVisual_mvsim::VisualObjectprotected
glCustomVisualId_mvsim::VisualObjectprotected
ground_friction() constmvsim::Blockinline
ground_friction(double newValue)mvsim::Blockinline
groundFriction_mvsim::Blockprotected
guiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical)mvsim::VisualObjectvirtual
hadCollision() constmvsim::Simulableinline
insertCustomVizIntoPhysical_mvsim::VisualObjectprotected
insertCustomVizIntoViz_mvsim::VisualObjectprotected
intangible_mvsim::Blockprotected
internal_internalGuiUpdate_forces(mrpt::opengl::COpenGLScene &scene)mvsim::Blockprivate
internal_parseGeometry(const rapidxml::xml_node< char > &xml_geom_node)mvsim::Blockprivate
internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly) overridemvsim::Blockprotectedvirtual
isInCollision() constmvsim::Simulableinline
isStatic() constmvsim::Block
isStatic_mvsim::Blockprotected
lateral_friction_mvsim::Blockprotected
mass() constmvsim::Blockinline
mass(double newValue)mvsim::Blockinline
mass_mvsim::Blockprotected
maxRadius_mvsim::Blockprotected
meAsVisualObject() overridemvsim::Blockinlinevirtual
name_mvsim::Simulableprotected
params_mvsim::Blockprotected
parent()mvsim::VisualObjectinline
parent() constmvsim::VisualObjectinline
parseVisual(const rapidxml::xml_node< char > &rootNode)mvsim::VisualObjectprotected
parseVisual(const JointXMLnode<> &rootNode)mvsim::VisualObjectprotected
Ptr typedefmvsim::Block
register_block_class(const rapidxml::xml_node< char > *xml_node)mvsim::Blockstatic
registerOnServer(mvsim::Client &c)mvsim::Simulablevirtual
resetCollisionFlag()mvsim::Simulableinline
restitution_mvsim::Blockprotected
setBlockIndex(size_t idx)mvsim::Blockinline
setCollisionShape(const Shape2p5 &cs)mvsim::VisualObjectinlineprotected
setIsStatic(bool b)mvsim::Block
setName(const std::string &s)mvsim::Simulableinline
setPose(const mrpt::math::TPose3D &p) constmvsim::Simulable
setTwist(const mrpt::math::TTwist2D &dq) constmvsim::Simulable
showCollisionShape(bool show)mvsim::VisualObject
simul_post_timestep(const TSimulContext &context) overridemvsim::Blockvirtual
simul_pre_timestep(const TSimulContext &context) overridemvsim::Blockvirtual
Simulable(World *parent)mvsim::Simulableinline
updateMaxRadiusFromPoly()mvsim::Blockprotected
VisualObject(World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true)mvsim::VisualObject
world_mvsim::VisualObjectprotected
~VisualObject()mvsim::VisualObjectvirtual


mvsim
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autogenerated on Tue Jul 4 2023 03:08:23