b2World Member List

This is the complete list of members for b2World, including all inherited members.

b2Body classb2Worldfriend
b2ContactManager classb2Worldfriend
b2Controller classb2Worldfriend
b2Fixture classb2Worldfriend
b2World(const b2Vec2 &gravity)b2World
ClearForces()b2World
CreateBody(const b2BodyDef *def)b2World
CreateJoint(const b2JointDef *def)b2World
DebugDraw()b2World
DestroyBody(b2Body *body)b2World
DestroyJoint(b2Joint *joint)b2World
DrawShape(b2Fixture *shape, const b2Transform &xf, const b2Color &color)b2Worldprivate
Dump()b2World
GetAllowSleeping() constb2Worldinline
GetAutoClearForces() constb2Worldinline
GetBodyCount() constb2Worldinline
GetBodyList()b2Worldinline
GetBodyList() constb2Worldinline
GetContactCount() constb2Worldinline
GetContactList()b2Worldinline
GetContactList() constb2Worldinline
GetContactManager() constb2Worldinline
GetContinuousPhysics() constb2Worldinline
GetGravity() constb2Worldinline
GetJointCount() constb2Worldinline
GetJointList()b2Worldinline
GetJointList() constb2Worldinline
GetProfile() constb2Worldinline
GetProxyCount() constb2World
GetSubStepping() constb2Worldinline
GetTreeBalance() constb2World
GetTreeHeight() constb2World
GetTreeQuality() constb2World
GetWarmStarting() constb2Worldinline
IsLocked() constb2Worldinline
m_allowSleepb2Worldprivate
m_blockAllocatorb2Worldprivate
m_bodyCountb2Worldprivate
m_bodyListb2Worldprivate
m_clearForcesb2Worldprivate
m_contactManagerb2Worldprivate
m_continuousPhysicsb2Worldprivate
m_debugDrawb2Worldprivate
m_destructionListenerb2Worldprivate
m_gravityb2Worldprivate
m_inv_dt0b2Worldprivate
m_jointCountb2Worldprivate
m_jointListb2Worldprivate
m_lockedb2Worldprivate
m_newContactsb2Worldprivate
m_profileb2Worldprivate
m_stackAllocatorb2Worldprivate
m_stepCompleteb2Worldprivate
m_subSteppingb2Worldprivate
m_warmStartingb2Worldprivate
QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) constb2World
RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) constb2World
SetAllowSleeping(bool flag)b2World
SetAutoClearForces(bool flag)b2Worldinline
SetContactFilter(b2ContactFilter *filter)b2World
SetContactListener(b2ContactListener *listener)b2World
SetContinuousPhysics(bool flag)b2Worldinline
SetDebugDraw(b2Draw *debugDraw)b2World
SetDestructionListener(b2DestructionListener *listener)b2World
SetGravity(const b2Vec2 &gravity)b2Worldinline
SetSubStepping(bool flag)b2Worldinline
SetWarmStarting(bool flag)b2Worldinline
ShiftOrigin(const b2Vec2 &newOrigin)b2World
Solve(const b2TimeStep &step)b2Worldprivate
SolveTOI(const b2TimeStep &step)b2Worldprivate
Step(float timeStep, int32 velocityIterations, int32 positionIterations)b2World
~b2World()b2World


mvsim
Author(s):
autogenerated on Tue Jul 4 2023 03:08:22