b2Body Member List

This is the complete list of members for b2Body, including all inherited members.

Advance(float t)b2Bodyinlineprivate
ApplyAngularImpulse(float impulse, bool wake)b2Bodyinline
ApplyForce(const b2Vec2 &force, const b2Vec2 &point, bool wake)b2Bodyinline
ApplyForceToCenter(const b2Vec2 &force, bool wake)b2Bodyinline
ApplyLinearImpulse(const b2Vec2 &impulse, const b2Vec2 &point, bool wake)b2Bodyinline
ApplyLinearImpulseToCenter(const b2Vec2 &impulse, bool wake)b2Bodyinline
ApplyTorque(float torque, bool wake)b2Bodyinline
b2Body(const b2BodyDef *bd, b2World *world)b2Bodyprivate
b2Contact classb2Bodyfriend
b2ContactManager classb2Bodyfriend
b2ContactSolver classb2Bodyfriend
b2DistanceJoint classb2Bodyfriend
b2FrictionJoint classb2Bodyfriend
b2GearJoint classb2Bodyfriend
b2Island classb2Bodyfriend
b2MotorJoint classb2Bodyfriend
b2MouseJoint classb2Bodyfriend
b2PrismaticJoint classb2Bodyfriend
b2PulleyJoint classb2Bodyfriend
b2RevoluteJoint classb2Bodyfriend
b2RopeJoint classb2Bodyfriend
b2WeldJoint classb2Bodyfriend
b2WheelJoint classb2Bodyfriend
b2World classb2Bodyfriend
CreateFixture(const b2FixtureDef *def)b2Body
CreateFixture(const b2Shape *shape, float density)b2Body
DestroyFixture(b2Fixture *fixture)b2Body
Dump()b2Body
e_autoSleepFlag enum valueb2Bodyprivate
e_awakeFlag enum valueb2Bodyprivate
e_bulletFlag enum valueb2Bodyprivate
e_enabledFlag enum valueb2Bodyprivate
e_fixedRotationFlag enum valueb2Bodyprivate
e_islandFlag enum valueb2Bodyprivate
e_toiFlag enum valueb2Bodyprivate
GetAngle() constb2Bodyinline
GetAngularDamping() constb2Bodyinline
GetAngularVelocity() constb2Bodyinline
GetContactList()b2Bodyinline
GetContactList() constb2Bodyinline
GetFixtureList()b2Bodyinline
GetFixtureList() constb2Bodyinline
GetGravityScale() constb2Bodyinline
GetInertia() constb2Bodyinline
GetJointList()b2Bodyinline
GetJointList() constb2Bodyinline
GetLinearDamping() constb2Bodyinline
GetLinearVelocity() constb2Bodyinline
GetLinearVelocityFromLocalPoint(const b2Vec2 &localPoint) constb2Bodyinline
GetLinearVelocityFromWorldPoint(const b2Vec2 &worldPoint) constb2Bodyinline
GetLocalCenter() constb2Bodyinline
GetLocalPoint(const b2Vec2 &worldPoint) constb2Bodyinline
GetLocalVector(const b2Vec2 &worldVector) constb2Bodyinline
GetMass() constb2Bodyinline
GetMassData(b2MassData *data) constb2Bodyinline
GetNext()b2Bodyinline
GetNext() constb2Bodyinline
GetPosition() constb2Bodyinline
GetTransform() constb2Bodyinline
GetType() constb2Bodyinline
GetUserData()b2Bodyinline
GetWorld()b2Bodyinline
GetWorld() constb2Bodyinline
GetWorldCenter() constb2Bodyinline
GetWorldPoint(const b2Vec2 &localPoint) constb2Bodyinline
GetWorldVector(const b2Vec2 &localVector) constb2Bodyinline
IsAwake() constb2Bodyinline
IsBullet() constb2Bodyinline
IsEnabled() constb2Bodyinline
IsFixedRotation() constb2Bodyinline
IsSleepingAllowed() constb2Bodyinline
m_angularDampingb2Bodyprivate
m_angularVelocityb2Bodyprivate
m_contactListb2Bodyprivate
m_fixtureCountb2Bodyprivate
m_fixtureListb2Bodyprivate
m_flagsb2Bodyprivate
m_forceb2Bodyprivate
m_gravityScaleb2Bodyprivate
m_Ib2Bodyprivate
m_invIb2Bodyprivate
m_invMassb2Bodyprivate
m_islandIndexb2Bodyprivate
m_jointListb2Bodyprivate
m_linearDampingb2Bodyprivate
m_linearVelocityb2Bodyprivate
m_massb2Bodyprivate
m_nextb2Bodyprivate
m_prevb2Bodyprivate
m_sleepTimeb2Bodyprivate
m_sweepb2Bodyprivate
m_torqueb2Bodyprivate
m_typeb2Bodyprivate
m_userDatab2Bodyprivate
m_worldb2Bodyprivate
m_xfb2Bodyprivate
ResetMassData()b2Body
SetAngularDamping(float angularDamping)b2Bodyinline
SetAngularVelocity(float omega)b2Bodyinline
SetAwake(bool flag)b2Bodyinline
SetBullet(bool flag)b2Bodyinline
SetEnabled(bool flag)b2Body
SetFixedRotation(bool flag)b2Body
SetGravityScale(float scale)b2Bodyinline
SetLinearDamping(float linearDamping)b2Bodyinline
SetLinearVelocity(const b2Vec2 &v)b2Bodyinline
SetMassData(const b2MassData *data)b2Body
SetSleepingAllowed(bool flag)b2Bodyinline
SetTransform(const b2Vec2 &position, float angle)b2Body
SetType(b2BodyType type)b2Body
SetUserData(void *data)b2Body
ShouldCollide(const b2Body *other) constb2Bodyprivate
SynchronizeFixtures()b2Bodyprivate
SynchronizeTransform()b2Bodyinlineprivate
~b2Body()b2Bodyprivate


mvsim
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autogenerated on Tue Jul 4 2023 03:08:22