#include <box2d/b2_settings.h>
#include <mrpt/opengl/CAssimpModel.h>
#include <mrpt/opengl/CBox.h>
#include <mrpt/opengl/CCylinder.h>
#include <mrpt/opengl/CSphere.h>
#include <mrpt/version.h>
#include <mvsim/CollisionShapeCache.h>
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