#include <box2d/b2_fixture.h>
#include <box2d/b2_friction_joint.h>
#include <box2d/b2_polygon_shape.h>
#include <box2d/b2_world.h>
#include <mrpt/img/TColor.h>
#include <mrpt/math/TPolygon2D.h>
#include <mrpt/opengl/CSetOfLines.h>
#include <mrpt/opengl/CSetOfObjects.h>
#include <mrpt/poses/CPose2D.h>
#include <mvsim/ClassFactory.h>
#include <mvsim/Sensors/SensorBase.h>
#include <mvsim/Simulable.h>
#include <mvsim/TParameterDefinitions.h>
#include <mvsim/VisualObject.h>
#include <mvsim/basic_types.h>
#include <mutex>
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