#include "LaneletMatching.h"
#include <lanelet2_core/geometry/Lanelet.h>
#include <lanelet2_core/geometry/Polygon.h>
#include "Utilities.h"
Go to the source code of this file.
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| std::vector< LaneletMatch > | lanelet::matching::getDeterministicMatches (LaneletMap &map, const Object2d &obj, double maxDist) |
| | get deterministic lanelet matches of an object with a maximum distance of maxDist, sorted ascending by distance More...
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| std::vector< ConstLaneletMatch > | lanelet::matching::getDeterministicMatches (const LaneletMap &map, const Object2d &obj, double maxDist) |
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| std::vector< LaneletMatchProbabilistic > | lanelet::matching::getProbabilisticMatches (LaneletMap &map, const ObjectWithCovariance2d &obj, double maxDist) |
| | get probabilistic lanelet matches of an object with a maximum deterministic euler distance of maxDist, sorted ascending by Mahalanobis distance More...
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| std::vector< ConstLaneletMatchProbabilistic > | lanelet::matching::getProbabilisticMatches (const LaneletMap &map, const ObjectWithCovariance2d &obj, double maxDist) |
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