1 Matrix3Xd
M = Matrix3Xd::Random(3,5);
3 cout <<
"The matrix M is:" << endl <<
M << endl << endl;
4 cout <<
"M.colwise().homogeneous():" << endl <<
M.colwise().homogeneous() << endl << endl;
5 cout <<
"P * M.colwise().homogeneous():" << endl <<
P *
M.colwise().homogeneous() << endl << endl;
6 cout <<
"P * M.colwise().homogeneous().hnormalized(): " << endl << (
P *
M.colwise().homogeneous()).colwise().hnormalized() << endl << endl;
Matrix< RealScalar, Dynamic, Dynamic > M
Projective3d P(Matrix4d::Random())
Transform< double, 3, Projective > Projective3d