#include "FindObjectROS.h"
#include <geometry_msgs/msg/transform_stamped.hpp>
#include <tf2/LinearMath/Quaternion.h>
#include <tf2/LinearMath/Vector3.h>
#include <tf2/LinearMath/Matrix3x3.h>
#include <tf2_geometry_msgs/tf2_geometry_msgs.hpp>
#include <cmath>