#include <tf2/convert.h>
#include <LinearMath/btTransform.h>
#include <geometry_msgs/PointStamped.h>
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Namespaces | |
tf2 | |
Functions | |
template<> | |
void | tf2::doTransform (const tf2::Stamped< btVector3 > &t_in, tf2::Stamped< btVector3 > &t_out, const geometry_msgs::TransformStamped &transform) |
Apply a geometry_msgs TransformStamped to a Bullet-specific Vector3 type. This function is a specialization of the doTransform template defined in tf2/convert.h. More... | |
template<> | |
void | tf2::doTransform (const tf2::Stamped< btTransform > &t_in, tf2::Stamped< btTransform > &t_out, const geometry_msgs::TransformStamped &transform) |
Apply a geometry_msgs TransformStamped to a Bullet-specific Transform data type. This function is a specialization of the doTransform template defined in tf2/convert.h. More... | |
void | tf2::fromMsg (const geometry_msgs::PointStamped &msg, tf2::Stamped< btVector3 > &out) |
Convert a PointStamped message type to a stamped Bullet-specific Vector3 type. This function is a specialization of the fromMsg template defined in tf2/convert.h. More... | |
geometry_msgs::PointStamped | tf2::toMsg (const tf2::Stamped< btVector3 > &in) |
Convert a stamped Bullet Vector3 type to a PointStamped message. This function is a specialization of the toMsg template defined in tf2/convert.h. More... | |
btTransform | tf2::transformToBullet (const geometry_msgs::TransformStamped &t) |
Convert a timestamped transform to the equivalent Bullet data type. More... | |