addTriangle(int v1, int v2, int v3) | hrp::ColdetModel | |
addVertex(float x, float y, float z) | hrp::ColdetModel | |
build() | hrp::ColdetModel | |
checkCollisionWithPointCloud(const std::vector< Vector3 > &i_cloud, double i_radius) | hrp::ColdetModel | |
ColdetModel() | hrp::ColdetModel | |
ColdetModel(const ColdetModel &org) | hrp::ColdetModel | |
ColdetModelPair class | hrp::ColdetModel | friend |
computeDistanceWithRay(const double *point, const double *dir) | hrp::ColdetModel | |
dataSet | hrp::ColdetModel | private |
getAABBmaxNum() | hrp::ColdetModel | |
getAABBTreeDepth() | hrp::ColdetModel | |
getBoundingBoxData(const int depth, std::vector< Vector3 > &out_boxes) | hrp::ColdetModel | |
getDataSet() | hrp::ColdetModel | inline |
getNumTriangles() const | hrp::ColdetModel | |
getNumVertices() const | hrp::ColdetModel | |
getPrimitiveParam(unsigned int index, float &value) const | hrp::ColdetModel | |
getPrimitiveType() const | hrp::ColdetModel | |
getTriangle(int index, int &out_v1, int &out_v2, int &out_v3) const | hrp::ColdetModel | |
getVertex(int index, float &out_x, float &out_y, float &out_z) const | hrp::ColdetModel | |
initialize() | hrp::ColdetModel | private |
initNeighbor(int n) | hrp::ColdetModel | private |
isValid() const | hrp::ColdetModel | inline |
isValid_ | hrp::ColdetModel | private |
name() const | hrp::ColdetModel | inline |
name_ | hrp::ColdetModel | private |
numofBBtoDepth(int minNumofBB) | hrp::ColdetModel | |
PrimitiveType enum name | hrp::ColdetModel | |
pTransform | hrp::ColdetModel | private |
refCounter() | hrp::Referenced | inlineprotected |
Referenced() | hrp::Referenced | inline |
setName(const std::string &name) | hrp::ColdetModel | inline |
setNeighbor(int triangle0, int triangle1) | hrp::ColdetModel | private |
setNeighborTriangle(int triangle, int vertex0, int vertex1, int vertex2) | hrp::ColdetModel | private |
setNeighborTriangleSub(int triangle, int vertex0, int vertex1) | hrp::ColdetModel | private |
setNumPrimitiveParams(unsigned int nparam) | hrp::ColdetModel | |
setNumTriangles(int n) | hrp::ColdetModel | |
setNumVertices(int n) | hrp::ColdetModel | |
setPosition(const Matrix33 &R, const Vector3 &p) | hrp::ColdetModel | |
setPosition(const double *R, const double *p) | hrp::ColdetModel | |
setPrimitiveParam(unsigned int index, float value) | hrp::ColdetModel | |
setPrimitivePosition(const double *R, const double *p) | hrp::ColdetModel | |
setPrimitiveType(PrimitiveType ptype) | hrp::ColdetModel | |
setTriangle(int index, int v1, int v2, int v3) | hrp::ColdetModel | |
setVertex(int index, float x, float y, float z) | hrp::ColdetModel | |
SP_BOX enum value | hrp::ColdetModel | |
SP_CONE enum value | hrp::ColdetModel | |
SP_CYLINDER enum value | hrp::ColdetModel | |
SP_MESH enum value | hrp::ColdetModel | |
SP_PLANE enum value | hrp::ColdetModel | |
SP_SPHERE enum value | hrp::ColdetModel | |
transform | hrp::ColdetModel | private |
triangleMap | hrp::ColdetModel | private |
~ColdetModel() | hrp::ColdetModel | virtual |
~Referenced() | hrp::Referenced | inlinevirtual |