Angle(const IndexedTriangle &tri, const Point *verts) const | IceMaths::IndexedTriangle | |
Area(const Point *verts) const | IceMaths::IndexedTriangle | |
BackfaceCulling(const Point *verts, const Point &source) const | IceMaths::IndexedTriangle | |
Center(const Point *verts, Point ¢er) const | IceMaths::IndexedTriangle | |
CenteredNormal(const Point *verts, Point &normal) const | IceMaths::IndexedTriangle | |
Compacity(const Point *verts) const | IceMaths::IndexedTriangle | |
ComputeCubeIndex(const Point *verts) const | IceMaths::IndexedTriangle | |
ComputeOcclusionPotential(const Point *verts, const Point &view) const | IceMaths::IndexedTriangle | |
ComputePoint(const Point *verts, float u, float v, Point &pt, udword *nearvtx=null) const | IceMaths::IndexedTriangle | |
DenormalizedNormal(const Point *verts, Point &normal) const | IceMaths::IndexedTriangle | |
Equal(const IndexedTriangle &tri) const | IceMaths::IndexedTriangle | |
FindEdge(udword vref0, udword vref1) const | IceMaths::IndexedTriangle | |
Flip() | IceMaths::IndexedTriangle | |
GetVRefs(ubyte edgenb, udword &vref0, udword &vref1, udword &vref2) const | IceMaths::IndexedTriangle | |
HasVertex(udword ref) const | IceMaths::IndexedTriangle | |
HasVertex(udword ref, udword *index) const | IceMaths::IndexedTriangle | |
IndexedTriangle() | IceMaths::IndexedTriangle | inline |
IndexedTriangle(udword r0, udword r1, udword r2) | IceMaths::IndexedTriangle | inline |
IndexedTriangle(const IndexedTriangle &triangle) | IceMaths::IndexedTriangle | inline |
IsDegenerate() const | IceMaths::IndexedTriangle | |
IsVisible(const Point *verts, const Point &source) const | IceMaths::IndexedTriangle | |
MaxEdgeLength(const Point *verts) const | IceMaths::IndexedTriangle | |
MinEdgeLength(const Point *verts) const | IceMaths::IndexedTriangle | |
mVRef | IceMaths::IndexedTriangle | |
Normal(const Point *verts, Point &normal) const | IceMaths::IndexedTriangle | |
OppositeVertex(udword vref0, udword vref1) const | IceMaths::IndexedTriangle | |
OppositeVertex(ubyte edgenb) const | IceMaths::IndexedTriangle | inline |
Perimeter(const Point *verts) const | IceMaths::IndexedTriangle | |
PlaneEquation(const Point *verts) const | IceMaths::IndexedTriangle | inline |
RandomPoint(const Point *verts, Point &random) const | IceMaths::IndexedTriangle | |
ReplaceVertex(udword oldref, udword newref) | IceMaths::IndexedTriangle | |
~IndexedTriangle() | IceMaths::IndexedTriangle | inline |