qglviewer::ManipulatedCameraFrame Member List

This is the complete list of members for qglviewer::ManipulatedCameraFrame, including all inherited members.

::QGLViewer classqglviewer::ManipulatedCameraFramefriend
action_qglviewer::ManipulatedFrameprotected
addInMouseGrabberPool()qglviewer::MouseGrabber
alignWithFrame(const Frame *const frame, bool move=false, qreal threshold=0.0)qglviewer::Frame
Camera classqglviewer::ManipulatedCameraFramefriend
checkIfGrabsMouse(int x, int y, const Camera *const camera)qglviewer::ManipulatedFramevirtual
clearMouseGrabberPool(bool autoDelete=false)qglviewer::MouseGrabber
computeMouseSpeed(const QMouseEvent *const e)qglviewer::ManipulatedFrameprotected
constrainedRotationIsReversed_qglviewer::ManipulatedCameraFrameprivate
constraint() const qglviewer::Frameinline
coordinatesOf(const Vec &src) const qglviewer::Frame
coordinatesOfFrom(const Vec &src, const Frame *const from) const qglviewer::Frame
coordinatesOfIn(const Vec &src, const Frame *const in) const qglviewer::Frame
currentMouseAction() const qglviewer::ManipulatedFrameinline
deformedBallQuaternion(int x, int y, qreal cx, qreal cy, const Camera *const camera)qglviewer::ManipulatedFrameprotected
deltaWithPrevPos(QMouseEvent *const event, Camera *const camera) const qglviewer::ManipulatedFrameprotected
domElement(const QString &name, QDomDocument &document) const qglviewer::ManipulatedCameraFramevirtual
driveSpeed_qglviewer::ManipulatedCameraFrameprivate
flySpeed() const qglviewer::ManipulatedCameraFrameinline
flySpeed_qglviewer::ManipulatedCameraFrameprivate
flyTimer_qglviewer::ManipulatedCameraFrameprivate
flyUpdate()qglviewer::ManipulatedCameraFrameprivatevirtualslot
flyUpVector() const qglviewer::ManipulatedCameraFrame
Frame()qglviewer::Frame
Frame(const Frame &frame)qglviewer::Frame
Frame(const Vec &position, const Quaternion &orientation)qglviewer::Frame
getCoordinatesOf(const qreal src[3], qreal res[3]) const qglviewer::Frame
getCoordinatesOfFrom(const qreal src[3], qreal res[3], const Frame *const from) const qglviewer::Frame
getCoordinatesOfIn(const qreal src[3], qreal res[3], const Frame *const in) const qglviewer::Frame
getInverseCoordinatesOf(const qreal src[3], qreal res[3]) const qglviewer::Frame
getInverseTransformOf(const qreal src[3], qreal res[3]) const qglviewer::Frame
getLocalCoordinatesOf(const qreal src[3], qreal res[3]) const qglviewer::Frame
getLocalInverseCoordinatesOf(const qreal src[3], qreal res[3]) const qglviewer::Frame
getLocalInverseTransformOf(const qreal src[3], qreal res[3]) const qglviewer::Frame
getLocalTransformOf(const qreal src[3], qreal res[3]) const qglviewer::Frame
getMatrix(GLdouble m[4][4]) const qglviewer::Frame
getMatrix(GLdouble m[16]) const qglviewer::Frame
getOrientation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) const qglviewer::Frame
getPosition(qreal &x, qreal &y, qreal &z) const qglviewer::Frame
getRotation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) const qglviewer::Frame
getTransformOf(const qreal src[3], qreal res[3]) const qglviewer::Frame
getTransformOfFrom(const qreal src[3], qreal res[3], const Frame *const from) const qglviewer::Frame
getTransformOfIn(const qreal src[3], qreal res[3], const Frame *const in) const qglviewer::Frame
getTranslation(qreal &x, qreal &y, qreal &z) const qglviewer::Frame
getWorldMatrix(GLdouble m[4][4]) const qglviewer::Frame
getWorldMatrix(GLdouble m[16]) const qglviewer::Frame
grabsMouse() const qglviewer::MouseGrabberinline
initFromDOMElement(const QDomElement &element)qglviewer::ManipulatedCameraFramevirtualslot
interpolated()qglviewer::Framesignal
inverse() const qglviewer::Frame
inverseCoordinatesOf(const Vec &src) const qglviewer::Frame
inverseTransformOf(const Vec &src) const qglviewer::Frame
isInMouseGrabberPool() const qglviewer::MouseGrabberinline
isManipulated() const qglviewer::ManipulatedFrame
isSpinning() const qglviewer::ManipulatedFrameinline
localCoordinatesOf(const Vec &src) const qglviewer::Frame
localInverseCoordinatesOf(const Vec &src) const qglviewer::Frame
localInverseTransformOf(const Vec &src) const qglviewer::Frame
localTransformOf(const Vec &src) const qglviewer::Frame
manipulated()qglviewer::ManipulatedFramesignal
ManipulatedCameraFrame()qglviewer::ManipulatedCameraFrame
ManipulatedCameraFrame(const ManipulatedCameraFrame &mcf)qglviewer::ManipulatedCameraFrame
ManipulatedFrame()qglviewer::ManipulatedFrame
ManipulatedFrame(const ManipulatedFrame &mf)qglviewer::ManipulatedFrame
matrix() const qglviewer::Frame
modified()qglviewer::Framesignal
mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrameprotectedvirtual
MouseGrabber()qglviewer::MouseGrabber
MouseGrabberPool()qglviewer::MouseGrabberinlinestatic
mouseMoveEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedCameraFrameprotectedvirtual
mouseOriginalDirection(const QMouseEvent *const e)qglviewer::ManipulatedFrameprotected
mousePressEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrameprotectedvirtual
mouseReleaseEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedCameraFrameprotectedvirtual
operator=(const ManipulatedCameraFrame &mcf)qglviewer::ManipulatedCameraFrame
qglviewer::ManipulatedFrame::operator=(const ManipulatedFrame &mf)qglviewer::ManipulatedFrame
qglviewer::Frame::operator=(const Frame &frame)qglviewer::Frame
orientation() const qglviewer::Frame
pitchYawQuaternion(int x, int y, const Camera *const camera)qglviewer::ManipulatedCameraFrameprivate
pivotPoint() const qglviewer::ManipulatedCameraFrameinline
pivotPoint_qglviewer::ManipulatedCameraFrameprivate
position() const qglviewer::Frame
pressPos_qglviewer::ManipulatedFrameprotected
previousConstraint_qglviewer::ManipulatedFrameprotected
prevPos_qglviewer::ManipulatedFrameprotected
projectOnLine(const Vec &origin, const Vec &direction)qglviewer::Frame
referenceFrame() const qglviewer::Frameinline
removeFromMouseGrabberPool()qglviewer::MouseGrabber
revolveAroundPoint() const qglviewer::ManipulatedCameraFrameinline
rotate(Quaternion &q)qglviewer::Frame
rotate(const Quaternion &q)qglviewer::Frame
rotate(qreal q0, qreal q1, qreal q2, qreal q3)qglviewer::Frame
rotate(qreal &q0, qreal &q1, qreal &q2, qreal &q3)qglviewer::Frame
rotateAroundPoint(Quaternion &rotation, const Vec &point)qglviewer::Frame
rotateAroundPoint(const Quaternion &rotation, const Vec &point)qglviewer::Frame
rotatesAroundUpVector() const qglviewer::ManipulatedCameraFrameinline
rotatesAroundUpVector_qglviewer::ManipulatedCameraFrameprivate
rotation() const qglviewer::Frameinline
rotationSensitivity() const qglviewer::ManipulatedFrameinline
sceneUpVector() const qglviewer::ManipulatedCameraFrameinline
sceneUpVector_qglviewer::ManipulatedCameraFrameprivate
setConstraint(Constraint *const constraint)qglviewer::Frameinline
setFlySpeed(qreal speed)qglviewer::ManipulatedCameraFrameinlineslot
setFlyUpVector(const Vec &up)qglviewer::ManipulatedCameraFrame
setFromMatrix(const GLdouble m[4][4])qglviewer::Frame
setFromMatrix(const GLdouble m[16])qglviewer::Frame
setGrabsMouse(bool grabs)qglviewer::MouseGrabberinlineprotected
setOrientation(const Quaternion &orientation)qglviewer::Frame
setOrientation(qreal q0, qreal q1, qreal q2, qreal q3)qglviewer::Frame
setOrientationWithConstraint(Quaternion &orientation)qglviewer::Frame
setPivotPoint(const Vec &point)qglviewer::ManipulatedCameraFrameinline
setPosition(const Vec &position)qglviewer::Frame
setPosition(qreal x, qreal y, qreal z)qglviewer::Frame
setPositionAndOrientation(const Vec &position, const Quaternion &orientation)qglviewer::Frame
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation)qglviewer::Frame
setPositionWithConstraint(Vec &position)qglviewer::Frame
setReferenceFrame(const Frame *const refFrame)qglviewer::Frame
setRevolveArountPoint(const Vec &point)qglviewer::ManipulatedCameraFrameinline
setRotatesAroundUpVector(bool constrained)qglviewer::ManipulatedCameraFrameinline
setRotation(const Quaternion &rotation)qglviewer::Frameinline
setRotation(qreal q0, qreal q1, qreal q2, qreal q3)qglviewer::Frame
setRotationSensitivity(qreal sensitivity)qglviewer::ManipulatedFrameinlineslot
setRotationWithConstraint(Quaternion &rotation)qglviewer::Frame
setSceneUpVector(const Vec &up)qglviewer::ManipulatedCameraFrameinlineslot
setSpinningQuaternion(const Quaternion &spinningQuaternion)qglviewer::ManipulatedFrameinlineslot
setSpinningSensitivity(qreal sensitivity)qglviewer::ManipulatedFrameinlineslot
settingAsReferenceFrameWillCreateALoop(const Frame *const frame)qglviewer::Frame
setTranslation(const Vec &translation)qglviewer::Frameinline
setTranslation(qreal x, qreal y, qreal z)qglviewer::Frame
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation)qglviewer::Frame
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation)qglviewer::Frame
setTranslationSensitivity(qreal sensitivity)qglviewer::ManipulatedFrameinlineslot
setTranslationWithConstraint(Vec &translation)qglviewer::Frame
setWheelSensitivity(qreal sensitivity)qglviewer::ManipulatedFrameinlineslot
setZoomSensitivity(qreal sensitivity)qglviewer::ManipulatedFrameinlineslot
setZoomsOnPivotPoint(bool enabled)qglviewer::ManipulatedCameraFrameinline
spin()qglviewer::ManipulatedCameraFrameprotectedvirtualslot
spinningQuaternion() const qglviewer::ManipulatedFrameinline
spinningSensitivity() const qglviewer::ManipulatedFrameinline
spun()qglviewer::ManipulatedFramesignal
startAction(int ma, bool withConstraint=true)qglviewer::ManipulatedCameraFrameprotectedvirtual
startSpinning(int updateInterval)qglviewer::ManipulatedFramevirtualslot
stopSpinning()qglviewer::ManipulatedFrameinlinevirtualslot
transformOf(const Vec &src) const qglviewer::Frame
transformOfFrom(const Vec &src, const Frame *const from) const qglviewer::Frame
transformOfIn(const Vec &src, const Frame *const in) const qglviewer::Frame
translate(Vec &t)qglviewer::Frame
translate(const Vec &t)qglviewer::Frame
translate(qreal x, qreal y, qreal z)qglviewer::Frame
translate(qreal &x, qreal &y, qreal &z)qglviewer::Frame
translation() const qglviewer::Frameinline
translationSensitivity() const qglviewer::ManipulatedFrameinline
turnQuaternion(int x, const Camera *const camera)qglviewer::ManipulatedCameraFrameprivate
updateSceneUpVector()qglviewer::ManipulatedCameraFrameprivate
wheelDelta(const QWheelEvent *event) const qglviewer::ManipulatedFrameprotected
wheelEvent(QWheelEvent *const event, Camera *const camera)qglviewer::ManipulatedCameraFrameprotectedvirtual
wheelSensitivity() const qglviewer::ManipulatedFrameinline
worldInverse() const qglviewer::Frameinline
worldMatrix() const qglviewer::Frame
zoom(qreal delta, const Camera *const camera)qglviewer::ManipulatedCameraFrameprivate
zoomSensitivity() const qglviewer::ManipulatedFrameinline
zoomsOnPivotPoint() const qglviewer::ManipulatedCameraFrameinline
zoomsOnPivotPoint_qglviewer::ManipulatedCameraFrameprivate
~Frame()qglviewer::Frameinlinevirtual
~ManipulatedCameraFrame()qglviewer::ManipulatedCameraFrameinlinevirtual
~ManipulatedFrame()qglviewer::ManipulatedFrameinlinevirtual
~MouseGrabber()qglviewer::MouseGrabberinlinevirtual


octovis
Author(s): Kai M. Wurm , Armin Hornung
autogenerated on Wed Jun 5 2019 19:26:39