::QGLViewer class | qglviewer::Camera | friend |
addKeyFrameToPath(unsigned int i) | qglviewer::Camera | virtualslot |
aspectRatio() const | qglviewer::Camera | inline |
Camera() | qglviewer::Camera | |
Camera(const Camera &camera) | qglviewer::Camera | |
cameraCoordinatesOf(const Vec &src) const | qglviewer::Camera | |
centerScene() | qglviewer::Camera | slot |
computeModelViewMatrix() const | qglviewer::Camera | |
computeProjectionMatrix() const | qglviewer::Camera | |
convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) const | qglviewer::Camera | |
deletePath(unsigned int i) | qglviewer::Camera | virtualslot |
distanceToSceneCenter() const | qglviewer::Camera | |
domElement(const QString &name, QDomDocument &document) const | qglviewer::Camera | virtual |
draw(bool drawFarPlane=true, qreal scale=1.0) const | qglviewer::Camera | virtual |
drawAllPaths() | qglviewer::Camera | virtualslot |
drawCamera(qreal scale=1.0, qreal aspectRatio=1.33, qreal fieldOfView=qreal(M_PI)/4.0) | qglviewer::Camera | static |
fieldOfView() const | qglviewer::Camera | inline |
fieldOfView_ | qglviewer::Camera | private |
fitBoundingBox(const Vec &min, const Vec &max) | qglviewer::Camera | slot |
fitScreenRegion(const QRect &rectangle) | qglviewer::Camera | slot |
fitSphere(const Vec ¢er, qreal radius) | qglviewer::Camera | slot |
flySpeed() const | qglviewer::Camera | |
focusDistance() const | qglviewer::Camera | inline |
focusDistance_ | qglviewer::Camera | private |
frame() const | qglviewer::Camera | inline |
frame_ | qglviewer::Camera | private |
getCameraCoordinatesOf(const qreal src[3], qreal res[3]) const | qglviewer::Camera | |
getFrustumPlanesCoefficients(GLdouble coef[6][4]) const | qglviewer::Camera | |
getModelViewMatrix(GLfloat m[16]) const | qglviewer::Camera | |
getModelViewMatrix(GLdouble m[16]) const | qglviewer::Camera | |
getModelViewProjectionMatrix(GLfloat m[16]) const | qglviewer::Camera | |
getModelViewProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | |
getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const | qglviewer::Camera | virtual |
getProjectedCoordinatesOf(const qreal src[3], qreal res[3], const Frame *frame=NULL) const | qglviewer::Camera | |
getProjectionMatrix(GLfloat m[16]) const | qglviewer::Camera | |
getProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | |
getUnprojectedCoordinatesOf(const qreal src[3], qreal res[3], const Frame *frame=NULL) const | qglviewer::Camera | |
getViewport(GLint viewport[4]) const | qglviewer::Camera | |
getWorldCoordinatesOf(const qreal src[3], qreal res[3]) const | qglviewer::Camera | |
horizontalFieldOfView() const | qglviewer::Camera | inline |
initFromDOMElement(const QDomElement &element) | qglviewer::Camera | virtualslot |
interpolateTo(const Frame &fr, qreal duration) | qglviewer::Camera | slot |
interpolateToFitScene() | qglviewer::Camera | slot |
interpolateToZoomOnPixel(const QPoint &pixel) | qglviewer::Camera | slot |
interpolationKfi_ | qglviewer::Camera | private |
IODistance() const | qglviewer::Camera | inline |
IODistance_ | qglviewer::Camera | private |
keyFrameInterpolator(unsigned int i) const | qglviewer::Camera | |
kfi_ | qglviewer::Camera | private |
loadModelViewMatrix(bool reset=true) const | qglviewer::Camera | virtual |
loadModelViewMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | virtual |
loadProjectionMatrix(bool reset=true) const | qglviewer::Camera | virtual |
loadProjectionMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | virtual |
lookAt(const Vec &target) | qglviewer::Camera | slot |
modelViewMatrix_ | qglviewer::Camera | mutableprivate |
modelViewMatrixIsUpToDate_ | qglviewer::Camera | mutableprivate |
onFrameModified() | qglviewer::Camera | privateslot |
operator=(const Camera &camera) | qglviewer::Camera | |
orientation() const | qglviewer::Camera | |
orthoCoef_ | qglviewer::Camera | private |
ORTHOGRAPHIC enum value | qglviewer::Camera | |
PERSPECTIVE enum value | qglviewer::Camera | |
physicalDistanceToScreen() const | qglviewer::Camera | inline |
physicalScreenWidth() const | qglviewer::Camera | inline |
physicalScreenWidth_ | qglviewer::Camera | private |
pivotPoint() const | qglviewer::Camera | |
pixelGLRatio(const Vec &position) const | qglviewer::Camera | |
playPath(unsigned int i) | qglviewer::Camera | virtualslot |
pointUnderPixel(const QPoint &pixel, bool &found) const | qglviewer::Camera | |
position() const | qglviewer::Camera | |
projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | qglviewer::Camera | |
projectionMatrix_ | qglviewer::Camera | mutableprivate |
projectionMatrixIsUpToDate_ | qglviewer::Camera | mutableprivate |
resetPath(unsigned int i) | qglviewer::Camera | virtualslot |
revolveAroundPoint() const | qglviewer::Camera | |
rightVector() const | qglviewer::Camera | |
sceneCenter() const | qglviewer::Camera | inline |
sceneCenter_ | qglviewer::Camera | private |
sceneRadius() const | qglviewer::Camera | inline |
sceneRadius_ | qglviewer::Camera | private |
screenHeight() const | qglviewer::Camera | inline |
screenHeight_ | qglviewer::Camera | private |
screenWidth() const | qglviewer::Camera | inline |
screenWidth_ | qglviewer::Camera | private |
setAspectRatio(qreal aspect) | qglviewer::Camera | inlineslot |
setFieldOfView(qreal fov) | qglviewer::Camera | slot |
setFlySpeed(qreal speed) | qglviewer::Camera | slot |
setFocusDistance(qreal distance) | qglviewer::Camera | inlineslot |
setFOVToFitScene() | qglviewer::Camera | slot |
setFrame(ManipulatedCameraFrame *const mcf) | qglviewer::Camera | slot |
setFromModelViewMatrix(const GLdouble *const modelViewMatrix) | qglviewer::Camera | |
setFromProjectionMatrix(const qreal matrix[12]) | qglviewer::Camera | |
setHorizontalFieldOfView(qreal hfov) | qglviewer::Camera | inlineslot |
setIODistance(qreal distance) | qglviewer::Camera | inlineslot |
setKeyFrameInterpolator(unsigned int i, KeyFrameInterpolator *const kfi) | qglviewer::Camera | slot |
setOrientation(const Quaternion &q) | qglviewer::Camera | slot |
setOrientation(qreal theta, qreal phi) | qglviewer::Camera | slot |
setPhysicalDistanceToScreen(qreal distance) | qglviewer::Camera | inlineslot |
setPhysicalScreenWidth(qreal width) | qglviewer::Camera | inlineslot |
setPivotPoint(const Vec &point) | qglviewer::Camera | slot |
setPivotPointFromPixel(const QPoint &pixel) | qglviewer::Camera | slot |
setPosition(const Vec &pos) | qglviewer::Camera | slot |
setRevolveAroundPoint(const Vec &point) | qglviewer::Camera | slot |
setRevolveAroundPointFromPixel(const QPoint &pixel) | qglviewer::Camera | slot |
setSceneBoundingBox(const Vec &min, const Vec &max) | qglviewer::Camera | slot |
setSceneCenter(const Vec ¢er) | qglviewer::Camera | slot |
setSceneCenterFromPixel(const QPoint &pixel) | qglviewer::Camera | slot |
setSceneRadius(qreal radius) | qglviewer::Camera | slot |
setScreenWidthAndHeight(int width, int height) | qglviewer::Camera | slot |
setType(Type type) | qglviewer::Camera | slot |
setUpVector(const Vec &up, bool noMove=true) | qglviewer::Camera | slot |
setViewDirection(const Vec &direction) | qglviewer::Camera | slot |
setZClippingCoefficient(qreal coef) | qglviewer::Camera | inlineslot |
setZNearCoefficient(qreal coef) | qglviewer::Camera | inlineslot |
showEntireScene() | qglviewer::Camera | slot |
type() const | qglviewer::Camera | inline |
Type enum name | qglviewer::Camera | |
type_ | qglviewer::Camera | private |
unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | qglviewer::Camera | |
upVector() const | qglviewer::Camera | |
viewDirection() const | qglviewer::Camera | |
worldCoordinatesOf(const Vec &src) const | qglviewer::Camera | |
zClippingCoef_ | qglviewer::Camera | private |
zClippingCoefficient() const | qglviewer::Camera | inline |
zFar() const | qglviewer::Camera | virtual |
zNear() const | qglviewer::Camera | virtual |
zNearCoef_ | qglviewer::Camera | private |
zNearCoefficient() const | qglviewer::Camera | inline |
~Camera() | qglviewer::Camera | virtual |