b2World Member List

This is the complete list of members for b2World, including all inherited members.

b2Body classb2Worldfriend
b2ContactManager classb2Worldfriend
b2Controller classb2Worldfriend
b2Fixture classb2Worldfriend
b2World(const b2Vec2 &gravity)b2World
ClearForces()b2World
CreateBody(const b2BodyDef *def)b2World
CreateJoint(const b2JointDef *def)b2World
DestroyBody(b2Body *body)b2World
DestroyJoint(b2Joint *joint)b2World
DrawDebugData()b2World
DrawJoint(b2Joint *joint)b2Worldprivate
DrawShape(b2Fixture *shape, const b2Transform &xf, const b2Color &color)b2Worldprivate
Dump()b2World
e_clearForces enum valueb2Worldprivate
e_locked enum valueb2Worldprivate
e_newFixture enum valueb2Worldprivate
g_debugDrawb2Worldprivate
GetAllowSleeping() const b2Worldinline
GetAutoClearForces() const b2Worldinline
GetBodyCount() const b2Worldinline
GetBodyList()b2Worldinline
GetBodyList() const b2Worldinline
GetContactCount() const b2Worldinline
GetContactList()b2Worldinline
GetContactList() const b2Worldinline
GetContactManager() const b2Worldinline
GetContinuousPhysics() const b2Worldinline
GetGravity() const b2Worldinline
GetJointCount() const b2Worldinline
GetJointList()b2Worldinline
GetJointList() const b2Worldinline
GetProfile() const b2Worldinline
GetProxyCount() const b2World
GetSubStepping() const b2Worldinline
GetTreeBalance() const b2World
GetTreeHeight() const b2World
GetTreeQuality() const b2World
GetWarmStarting() const b2Worldinline
IsLocked() const b2Worldinline
m_allowSleepb2Worldprivate
m_blockAllocatorb2Worldprivate
m_bodyCountb2Worldprivate
m_bodyListb2Worldprivate
m_contactManagerb2Worldprivate
m_continuousPhysicsb2Worldprivate
m_destructionListenerb2Worldprivate
m_flagsb2Worldprivate
m_gravityb2Worldprivate
m_inv_dt0b2Worldprivate
m_jointCountb2Worldprivate
m_jointListb2Worldprivate
m_profileb2Worldprivate
m_stackAllocatorb2Worldprivate
m_stepCompleteb2Worldprivate
m_subSteppingb2Worldprivate
m_warmStartingb2Worldprivate
QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) const b2World
RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) const b2World
SetAllowSleeping(bool flag)b2World
SetAutoClearForces(bool flag)b2Worldinline
SetContactFilter(b2ContactFilter *filter)b2World
SetContactListener(b2ContactListener *listener)b2World
SetContinuousPhysics(bool flag)b2Worldinline
SetDebugDraw(b2Draw *debugDraw)b2World
SetDestructionListener(b2DestructionListener *listener)b2World
SetGravity(const b2Vec2 &gravity)b2Worldinline
SetSubStepping(bool flag)b2Worldinline
SetWarmStarting(bool flag)b2Worldinline
ShiftOrigin(const b2Vec2 &newOrigin)b2World
Solve(const b2TimeStep &step)b2Worldprivate
SolveTOI(const b2TimeStep &step)b2Worldprivate
Step(float32 timeStep, int32 velocityIterations, int32 positionIterations)b2World
~b2World()b2World


mvsim
Author(s):
autogenerated on Thu Jun 6 2019 19:36:41