Advance(float32 t) | b2Body | inlineprivate |
ApplyAngularImpulse(float32 impulse, bool wake) | b2Body | inline |
ApplyForce(const b2Vec2 &force, const b2Vec2 &point, bool wake) | b2Body | inline |
ApplyForceToCenter(const b2Vec2 &force, bool wake) | b2Body | inline |
ApplyLinearImpulse(const b2Vec2 &impulse, const b2Vec2 &point, bool wake) | b2Body | inline |
ApplyTorque(float32 torque, bool wake) | b2Body | inline |
b2Body(const b2BodyDef *bd, b2World *world) | b2Body | private |
b2Contact class | b2Body | friend |
b2ContactManager class | b2Body | friend |
b2ContactSolver class | b2Body | friend |
b2DistanceJoint class | b2Body | friend |
b2FrictionJoint class | b2Body | friend |
b2GearJoint class | b2Body | friend |
b2Island class | b2Body | friend |
b2MotorJoint class | b2Body | friend |
b2MouseJoint class | b2Body | friend |
b2PrismaticJoint class | b2Body | friend |
b2PulleyJoint class | b2Body | friend |
b2RevoluteJoint class | b2Body | friend |
b2RopeJoint class | b2Body | friend |
b2WeldJoint class | b2Body | friend |
b2WheelJoint class | b2Body | friend |
b2World class | b2Body | friend |
CreateFixture(const b2FixtureDef *def) | b2Body | |
CreateFixture(const b2Shape *shape, float32 density) | b2Body | |
DestroyFixture(b2Fixture *fixture) | b2Body | |
Dump() | b2Body | |
e_activeFlag enum value | b2Body | private |
e_autoSleepFlag enum value | b2Body | private |
e_awakeFlag enum value | b2Body | private |
e_bulletFlag enum value | b2Body | private |
e_fixedRotationFlag enum value | b2Body | private |
e_islandFlag enum value | b2Body | private |
e_toiFlag enum value | b2Body | private |
GetAngle() const | b2Body | inline |
GetAngularDamping() const | b2Body | inline |
GetAngularVelocity() const | b2Body | inline |
GetContactList() | b2Body | inline |
GetContactList() const | b2Body | inline |
GetFixtureList() | b2Body | inline |
GetFixtureList() const | b2Body | inline |
GetGravityScale() const | b2Body | inline |
GetInertia() const | b2Body | inline |
GetJointList() | b2Body | inline |
GetJointList() const | b2Body | inline |
GetLinearDamping() const | b2Body | inline |
GetLinearVelocity() const | b2Body | inline |
GetLinearVelocityFromLocalPoint(const b2Vec2 &localPoint) const | b2Body | inline |
GetLinearVelocityFromWorldPoint(const b2Vec2 &worldPoint) const | b2Body | inline |
GetLocalCenter() const | b2Body | inline |
GetLocalPoint(const b2Vec2 &worldPoint) const | b2Body | inline |
GetLocalVector(const b2Vec2 &worldVector) const | b2Body | inline |
GetMass() const | b2Body | inline |
GetMassData(b2MassData *data) const | b2Body | inline |
GetNext() | b2Body | inline |
GetNext() const | b2Body | inline |
GetPosition() const | b2Body | inline |
GetTransform() const | b2Body | inline |
GetType() const | b2Body | inline |
GetUserData() const | b2Body | inline |
GetWorld() | b2Body | inline |
GetWorld() const | b2Body | inline |
GetWorldCenter() const | b2Body | inline |
GetWorldPoint(const b2Vec2 &localPoint) const | b2Body | inline |
GetWorldVector(const b2Vec2 &localVector) const | b2Body | inline |
IsActive() const | b2Body | inline |
IsAwake() const | b2Body | inline |
IsBullet() const | b2Body | inline |
IsFixedRotation() const | b2Body | inline |
IsSleepingAllowed() const | b2Body | inline |
m_angularDamping | b2Body | private |
m_angularVelocity | b2Body | private |
m_contactList | b2Body | private |
m_fixtureCount | b2Body | private |
m_fixtureList | b2Body | private |
m_flags | b2Body | private |
m_force | b2Body | private |
m_gravityScale | b2Body | private |
m_I | b2Body | private |
m_invI | b2Body | private |
m_invMass | b2Body | private |
m_islandIndex | b2Body | private |
m_jointList | b2Body | private |
m_linearDamping | b2Body | private |
m_linearVelocity | b2Body | private |
m_mass | b2Body | private |
m_next | b2Body | private |
m_prev | b2Body | private |
m_sleepTime | b2Body | private |
m_sweep | b2Body | private |
m_torque | b2Body | private |
m_type | b2Body | private |
m_userData | b2Body | private |
m_world | b2Body | private |
m_xf | b2Body | private |
ResetMassData() | b2Body | |
SetActive(bool flag) | b2Body | |
SetAngularDamping(float32 angularDamping) | b2Body | inline |
SetAngularVelocity(float32 omega) | b2Body | inline |
SetAwake(bool flag) | b2Body | inline |
SetBullet(bool flag) | b2Body | inline |
SetFixedRotation(bool flag) | b2Body | |
SetGravityScale(float32 scale) | b2Body | inline |
SetLinearDamping(float32 linearDamping) | b2Body | inline |
SetLinearVelocity(const b2Vec2 &v) | b2Body | inline |
SetMassData(const b2MassData *data) | b2Body | |
SetSleepingAllowed(bool flag) | b2Body | inline |
SetTransform(const b2Vec2 &position, float32 angle) | b2Body | |
SetType(b2BodyType type) | b2Body | |
SetUserData(void *data) | b2Body | inline |
ShouldCollide(const b2Body *other) const | b2Body | private |
SynchronizeFixtures() | b2Body | private |
SynchronizeTransform() | b2Body | inlineprivate |
~b2Body() | b2Body | private |