This is the complete list of members for hpp::fcl::GJKSolver, including all inherited members.
Array2d typedef | hpp::fcl::GJKSolver | |
cached_guess | hpp::fcl::GJKSolver | mutable |
distance_upper_bound | hpp::fcl::GJKSolver | mutable |
enable_cached_guess | hpp::fcl::GJKSolver | mutable |
epa_max_face_num | hpp::fcl::GJKSolver | |
epa_max_iterations | hpp::fcl::GJKSolver | |
epa_max_vertex_num | hpp::fcl::GJKSolver | |
epa_tolerance | hpp::fcl::GJKSolver | |
gjk_convergence_criterion | hpp::fcl::GJKSolver | mutable |
gjk_convergence_criterion_type | hpp::fcl::GJKSolver | mutable |
gjk_initial_guess | hpp::fcl::GJKSolver | mutable |
gjk_max_iterations | hpp::fcl::GJKSolver | mutable |
gjk_tolerance | hpp::fcl::GJKSolver | mutable |
gjk_variant | hpp::fcl::GJKSolver | mutable |
GJKSolver() | hpp::fcl::GJKSolver | inline |
GJKSolver(const DistanceRequest &request) | hpp::fcl::GJKSolver | inline |
GJKSolver(const CollisionRequest &request) | hpp::fcl::GJKSolver | inline |
GJKSolver(const GJKSolver &other)=default | hpp::fcl::GJKSolver | |
initialize_gjk(details::GJK &gjk, const details::MinkowskiDiff &shape, const S1 &s1, const S2 &s2, Vec3f &guess, support_func_guess_t &support_hint) const | hpp::fcl::GJKSolver | inline |
operator!=(const GJKSolver &other) const | hpp::fcl::GJKSolver | inline |
operator==(const GJKSolver &other) const | hpp::fcl::GJKSolver | inline |
set(const DistanceRequest &request) | hpp::fcl::GJKSolver | inline |
set(const CollisionRequest &request) | hpp::fcl::GJKSolver | inline |
shapeDistance(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | inline |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
shapeDistance(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
shapeDistance(const Box &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
shapeDistance(const Cylinder &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
shapeDistance(const Capsule &, const Transform3f &, const Capsule &, const Transform3f &, FCL_REAL &, Vec3f &, Vec3f &, Vec3f &) const | hpp::fcl::GJKSolver | |
shapeDistance(const TriangleP &s1, const Transform3f &tf1, const TriangleP &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | inline |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Cone &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *, Vec3f *) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *, Vec3f *) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Cone &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | |
shapeTriangleInteraction(const S &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | inline |
shapeTriangleInteraction(const Sphere &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
shapeTriangleInteraction(const Halfspace &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
shapeTriangleInteraction(const Plane &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | |
support_func_cached_guess | hpp::fcl::GJKSolver | mutable |