Classes | Namespaces | Functions
collision.h File Reference
#include <hpp/fcl/data_types.h>
#include <hpp/fcl/collision_object.h>
#include <hpp/fcl/collision_data.h>
#include <hpp/fcl/collision_func_matrix.h>
#include <hpp/fcl/timings.h>
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Classes

class  hpp::fcl::ComputeCollision
 This class reduces the cost of identifying the geometry pair. This is mostly useful for repeated shape-shape queries. More...
 

Namespaces

 hpp
 Main namespace.
 
 hpp::fcl
 

Functions

std::size_t hpp::fcl::collide (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, CollisionRequest &request, CollisionResult &result)
 
HPP_FCL_DLLAPI std::size_t hpp::fcl::collide (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const CollisionRequest &request, CollisionResult &result)
 
std::size_t hpp::fcl::collide (const CollisionObject *o1, const CollisionObject *o2, CollisionRequest &request, CollisionResult &result)
 
HPP_FCL_DLLAPI std::size_t hpp::fcl::collide (const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result)
 Main collision interface: given two collision objects, and the requirements for contacts, including num of max contacts, whether perform exhaustive collision (i.e., returning returning all the contact points), whether return detailed contact information (i.e., normal, contact point, depth; otherwise only contact primitive id is returned), this function performs the collision between them. Return value is the number of contacts generated between the two objects. More...
 


hpp-fcl
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autogenerated on Fri Aug 2 2024 02:45:15