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std::size_t | hpp::fcl::collide (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, CollisionRequest &request, CollisionResult &result) |
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HPP_FCL_DLLAPI std::size_t | hpp::fcl::collide (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const CollisionRequest &request, CollisionResult &result) |
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std::size_t | hpp::fcl::collide (const CollisionObject *o1, const CollisionObject *o2, CollisionRequest &request, CollisionResult &result) |
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HPP_FCL_DLLAPI std::size_t | hpp::fcl::collide (const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result) |
| Main collision interface: given two collision objects, and the requirements for contacts, including num of max contacts, whether perform exhaustive collision (i.e., returning returning all the contact points), whether return detailed contact information (i.e., normal, contact point, depth; otherwise only contact primitive id is returned), this function performs the collision between them. Return value is the number of contacts generated between the two objects. More...
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