#include <boost/bind/bind.hpp>#include <OgreSceneNode.h>#include <OgreSceneManager.h>#include <OgreRibbonTrail.h>#include <rviz/display_context.h>#include <rviz/frame_manager.h>#include <rviz/ogre_helpers/axes.h>#include <rviz/properties/float_property.h>#include <rviz/properties/tf_frame_property.h>#include "axes_display.h"#include <pluginlib/class_list_macros.hpp>
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