lvr2
MeshCluster
lvr2::MeshCluster Member List
This is the complete list of members for
lvr2::MeshCluster
, including all inherited members.
accel
(bool invert=0)
lvr2::Renderable
addMesh
(MeshBufferPtr buffer, string name)
lvr2::MeshCluster
boundingBox
()
lvr2::Renderable
inline
compileAxesList
()
lvr2::Renderable
computeMatrix
()
lvr2::Renderable
protected
getMeshes
()
lvr2::MeshCluster
inline
getTransformation
()
lvr2::Renderable
inline
isActive
()
lvr2::Renderable
inline
isSelected
()
lvr2::Renderable
inline
lift
(bool invert=0)
lvr2::Renderable
lineWidth
()
lvr2::Renderable
inline
m_active
lvr2::Renderable
protected
m_activeListIndex
lvr2::Renderable
protected
m_axesListIndex
lvr2::Renderable
protected
m_boundingBox
lvr2::Renderable
protected
m_lineWidth
lvr2::Renderable
protected
m_listIndex
lvr2::Renderable
protected
m_meshes
lvr2::MeshCluster
private
m_model
lvr2::Renderable
protected
m_name
lvr2::Renderable
protected
m_pointSize
lvr2::Renderable
protected
m_position
lvr2::Renderable
protected
m_rotationSpeed
lvr2::Renderable
protected
m_scaleFactor
lvr2::Renderable
protected
m_selected
lvr2::Renderable
protected
m_showAxes
lvr2::Renderable
protected
m_transformation
lvr2::Renderable
protected
m_translationSpeed
lvr2::Renderable
protected
m_visible
lvr2::Renderable
protected
m_xAxis
lvr2::Renderable
protected
m_yAxis
lvr2::Renderable
protected
m_z_Axis
lvr2::Renderable
protected
MeshCluster
()
lvr2::MeshCluster
inline
model
()
lvr2::Renderable
inline
virtual
moveX
(bool invert=0)
lvr2::Renderable
inline
moveY
(bool invert=0)
lvr2::Renderable
inline
moveZ
(bool invert=0)
lvr2::Renderable
inline
Name
()
lvr2::Renderable
inline
pitch
(bool invert=0)
lvr2::Renderable
pointSize
()
lvr2::Renderable
inline
render
()
lvr2::MeshCluster
inline
virtual
Renderable
()
lvr2::Renderable
Renderable
(const Renderable &other)
lvr2::Renderable
Renderable
(string name)
lvr2::Renderable
Renderable
(Matrix4< Vec > m, string name)
lvr2::Renderable
roll
(bool invert=0)
lvr2::Renderable
rotX
(bool invert=0)
lvr2::Renderable
rotY
(bool invert=0)
lvr2::Renderable
rotZ
(bool invert=0)
lvr2::Renderable
scale
(float s)
lvr2::Renderable
setActive
(bool a)
lvr2::Renderable
inline
setLineWidth
(float width)
lvr2::Renderable
inline
setName
(string s)
lvr2::Renderable
inline
virtual
setPointSize
(float size)
lvr2::Renderable
inline
setRotationSpeed
(float s)
lvr2::Renderable
inline
setSelected
(bool s)
lvr2::Renderable
inline
setTransformationMatrix
(Matrix4< Vec > m)
lvr2::Renderable
setTranslationSpeed
(float s)
lvr2::Renderable
inline
setVisible
(bool s)
lvr2::Renderable
inline
showAxes
(bool on)
lvr2::Renderable
inline
strafe
(bool invert=0)
lvr2::Renderable
toggle
()
lvr2::Renderable
inline
transform
()
lvr2::Renderable
protected
virtual
Vec
typedef
lvr2::Renderable
yaw
(bool invert=0)
lvr2::Renderable
~MeshCluster
()
lvr2::MeshCluster
inline
virtual
~Renderable
()
lvr2::Renderable
virtual
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz
, Alexander Mock
, Lars Kiesow
, Lukas Kalbertodt
, Tristan Igelbrink
, Johan M. von Behren
, Dominik Feldschnieders
, Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:27