LargeScaleReconstruction(vector< float > voxelSizes, float bgVoxelSize, float scale, uint nodeSize, int partMethod, int ki, int kd, int kn, bool useRansac, std::vector< float > flipPoint, bool extrude, int removeDanglingArtifacts, int cleanContours, int fillHoles, bool optimizePlanes, float getNormalThreshold, int planeIterations, int minPlaneSize, int smallRegionThreshold, bool retesselate, float lineFusionThreshold, bool bigMesh, bool debugChunks, bool useGPU) | lvr2::LargeScaleReconstruction< BaseVecT > | |