aggressiveCutOut(VertexHandle vH) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
avgDistanceBetweenPointsInPointcloud() | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
avgValence() | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
cellArr | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
cellVecSize() | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
equilaterality() | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
executeBasicStep(PacmanProgressBar &progress_bar) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
executeEdgeCollapse() | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
executeVertexSplit() | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
faceAgeErrorMap | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
flipCounter | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
getAllowMiss() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
getBasicSteps() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
getBoxFactor() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
getClosestPointInMesh(BaseVecT point, PacmanProgressBar &progress_bar) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
getCollapseThreshold() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
getDecreaseFactor() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
getDeleteLongEdgesFactor() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
getInitialMesh() | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
getLearningRate() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
getMesh(HalfEdgeMesh< BaseVecT > &mesh) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | |
getNeighborLearningRate() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
getNumSplits() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
getRandomPointFromPointcloud() | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
getRuntime() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
GrowingCellStructure(PointsetSurfacePtr< BaseVecT > &surface) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | |
initTestMesh() | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
isFilterChain() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
isInterior() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
isWithCollapse() const | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
kd_tree | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_allowMiss | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_avgEdgeLength | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_avgFaceSize | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_avgSignalCounter | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_balances | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_basicSteps | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_boxFactor | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_collapseThreshold | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_decreaseFactor | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_deleteLongEdgesFactor | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_filterChain | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_interior | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_learningRate | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_limSingle | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_limSkip | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_maxAge | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_mesh | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_neighborLearningRate | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_numSplits | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_runtime | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_surface | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_useGSS | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_withCollapse | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
m_withRemove | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
notFoundCounter | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
numVertexValences(int minValence) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
performLaplacianSmoothing(VertexHandle vertexH, BaseVecT random, float factor=0.01) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
removeWrongFaces() | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |
setAllowMiss(int m_allowMiss) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setBasicSteps(int m_basicSteps) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setBoxFactor(float m_boxFactor) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setCollapseThreshold(float m_collapseThreshold) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setDecreaseFactor(float m_decreaseFactor) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setDeleteLongEdgesFactor(int m_deleteLongEdgesFactor) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setFilterChain(bool m_filterChain) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setInterior(bool m_interior) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setLearningRate(float m_learningRate) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setNeighborLearningRate(float m_neighborLearningRate) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setNumBalances(int m_balances) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setNumSplits(int m_numSplits) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setRuntime(int m_runtime) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
setWithCollapse(bool m_withCollapse) | lvr2::GrowingCellStructure< BaseVecT, NormalT > | inline |
tumble_tree | lvr2::GrowingCellStructure< BaseVecT, NormalT > | private |