#include "lvr2/io/DataStruct.hpp"
#include "lvr2/types/BaseBuffer.hpp"
#include <map>
#include <string>
#include <boost/shared_array.hpp>
#include <iostream>
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class | lvr2::PointBuffer |
| A class to handle point information with an arbitrarily large number of attribute channels. The added channels should always have the same length as the point array to keep the mapping between geometry (channel 'points') and the associated layers like RGB colors or point normals consistent. More...
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