#include <vector>
#include <memory>
#include "lvr2/geometry/BoundingBox.hpp"
#include "lvr2/geometry/Normal.hpp"
#include "lvr2/geometry/BVH.tcc"
Go to the source code of this file.
Classes | |
struct | lvr2::BVHTree< BaseVecT >::AABB |
struct | lvr2::BVHTree< BaseVecT >::BVHInner |
struct | lvr2::BVHTree< BaseVecT >::BVHLeaf |
struct | lvr2::BVHTree< BaseVecT >::BVHNode |
class | lvr2::BVHTree< BaseVecT > |
Implementation of an Bounding Volume Hierarchy Tree used for ray casting. More... | |
struct | lvr2::BVHTree< BaseVecT >::Triangle |
Namespaces | |
lvr2 | |