#include "fcl/math/motion/triangle_motion_bound_visitor.h"#include "fcl/math/motion/spline_motion.h"#include "fcl/math/motion/screw_motion.h"#include "fcl/math/motion/interp_motion.h"#include "fcl/math/motion/translation_motion.h"

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| Classes | |
| struct | fcl::TriangleMotionBoundVisitorVisitImpl< S, MotionT > | 
| struct | fcl::TriangleMotionBoundVisitorVisitImpl< S, InterpMotion< S > > | 
| Compute the motion bound for a triangle along a given direction n according to mu < |v * n| + ||w x n||(max||ci*||) where ||ci*|| = ||R0(ci) x w|| / |w|. w is the angular velocity and ci are the triangle vertex coordinates. Notice that the triangle is in the local frame of the object, but n should be in the global frame (the reason is that the motion (t1, t2 and t) is in global frame)  More... | |
| struct | fcl::TriangleMotionBoundVisitorVisitImpl< S, ScrewMotion< S > > | 
| Compute the motion bound for a triangle along a given direction n according to mu < |v * n| + ||w x n||(max||ci*||) where ||ci*|| = ||R0(ci) x w|| / |w|. w is the angular velocity and ci are the triangle vertex coordinates. Notice that the triangle is in the local frame of the object, but n should be in the global frame (the reason is that the motion (t1, t2 and t) is in global frame)  More... | |
| struct | fcl::TriangleMotionBoundVisitorVisitImpl< S, SplineMotion< S > > | 
| struct | fcl::TriangleMotionBoundVisitorVisitImpl< S, TranslationMotion< S > > | 
| Compute the motion bound for a triangle along a given direction n.  More... | |
| Namespaces | |
| fcl | |
| Main namespace. | |
| Variables | |
| template class FCL_EXPORT | fcl::TriangleMotionBoundVisitor< double > |