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| class | fcl::BroadPhaseCollisionManager< S > | 
|  | Base class for broad phase collision. It helps to accelerate the collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects.  More... 
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| using | fcl::BroadPhaseCollisionManagerd = BroadPhaseCollisionManager< double > | 
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| using | fcl::BroadPhaseCollisionManagerf = BroadPhaseCollisionManager< float > | 
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| template<typename S > | 
| using | fcl::CollisionCallBack = bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata) | 
|  | Callback for collision between two objects. Return value is whether can stop now.  More... 
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| template<typename S > | 
| using | fcl::DistanceCallBack = bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata, S &dist) | 
|  | Callback for distance between two objects, Return value is whether can stop now, also return the minimum distance till now.  More... 
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