| adaptor_ptr | mesh_map::MeshMap | private |
| barycentricCoords(const Vector &p, const lvr2::FaceHandle &triangle, float &u, float &v, float &w) | mesh_map::MeshMap | |
| bb_max_x | mesh_map::MeshMap | private |
| bb_max_y | mesh_map::MeshMap | private |
| bb_max_z | mesh_map::MeshMap | private |
| bb_min_x | mesh_map::MeshMap | private |
| bb_min_y | mesh_map::MeshMap | private |
| bb_min_z | mesh_map::MeshMap | private |
| combineVertexCosts() | mesh_map::MeshMap | |
| config | mesh_map::MeshMap | private |
| config_callback | mesh_map::MeshMap | private |
| costAtPosition(const lvr2::DenseVertexMap< float > &costs, const std::array< lvr2::VertexHandle, 3 > &vertices, const std::array< float, 3 > &barycentric_coords) | mesh_map::MeshMap | |
| costAtPosition(const std::array< lvr2::VertexHandle, 3 > &vertices, const std::array< float, 3 > &barycentric_coords) | mesh_map::MeshMap | |
| directionAtPosition(const lvr2::VertexMap< lvr2::BaseVector< float >> &vector_map, const std::array< lvr2::VertexHandle, 3 > &vertices, const std::array< float, 3 > &barycentric_coords) | mesh_map::MeshMap | |
| edge_distances | mesh_map::MeshMap | private |
| edge_weights | mesh_map::MeshMap | private |
| edgeDistances() | mesh_map::MeshMap | inline |
| edgeWeights() | mesh_map::MeshMap | inline |
| face_normals | mesh_map::MeshMap | private |
| faceNormals() | mesh_map::MeshMap | inline |
| findContours(std::vector< std::vector< lvr2::VertexHandle >> &contours, int min_contour_size) | mesh_map::MeshMap | |
| findLethalByContours(const int &min_contour_size, std::set< lvr2::VertexHandle > &lethals) | mesh_map::MeshMap | |
| first_config | mesh_map::MeshMap | private |
| getContainingFace(Vector &position, const float &max_dist) | mesh_map::MeshMap | |
| getGlobalFrameID() | mesh_map::MeshMap | |
| getNearestVertexHandle(const mesh_map::Vector &pos) | mesh_map::MeshMap | |
| getVectorMap() | mesh_map::MeshMap | inline |
| global_frame | mesh_map::MeshMap | private |
| initLayerPlugins() | mesh_map::MeshMap | |
| inTriangle(const Vector &pos, const lvr2::FaceHandle &face, const float &dist) | mesh_map::MeshMap | |
| invalid | mesh_map::MeshMap | |
| isLethal(const lvr2::VertexHandle &vH) | mesh_map::MeshMap | inline |
| kd_tree_ptr | mesh_map::MeshMap | private |
| KDTree typedef | mesh_map::MeshMap | private |
| layer(const std::string &layer_name) | mesh_map::MeshMap | |
| layer_loader | mesh_map::MeshMap | private |
| layer_mtx | mesh_map::MeshMap | private |
| layer_names | mesh_map::MeshMap | private |
| layerChanged(const std::string &layer_name) | mesh_map::MeshMap | |
| layers | mesh_map::MeshMap | private |
| lethal_indices | mesh_map::MeshMap | private |
| lethals | mesh_map::MeshMap | private |
| loadLayerPlugins() | mesh_map::MeshMap | |
| map_loaded | mesh_map::MeshMap | private |
| mapFrame() | mesh_map::MeshMap | inline |
| marker_pub | mesh_map::MeshMap | private |
| max_height_diff | mesh_map::MeshMap | private |
| max_roughness | mesh_map::MeshMap | private |
| mesh() | mesh_map::MeshMap | inline |
| mesh_file | mesh_map::MeshMap | private |
| mesh_geometry_pub | mesh_map::MeshMap | private |
| mesh_io_ptr | mesh_map::MeshMap | |
| mesh_layer | mesh_map::MeshMap | private |
| mesh_part | mesh_map::MeshMap | private |
| mesh_ptr | mesh_map::MeshMap | |
| meshAhead(Vector &vec, lvr2::FaceHandle &face, const float &step_width) | mesh_map::MeshMap | |
| MeshMap(tf2_ros::Buffer &tf) | mesh_map::MeshMap | |
| min_height_diff | mesh_map::MeshMap | private |
| min_roughness | mesh_map::MeshMap | private |
| private_nh | mesh_map::MeshMap | private |
| projectedBarycentricCoords(const Vector &p, const lvr2::FaceHandle &triangle, std::array< float, 3 > &barycentric_coords, float &dist) | mesh_map::MeshMap | |
| Ptr typedef | mesh_map::MeshMap | |
| publishCombinedVectorField() | mesh_map::MeshMap | |
| publishCostLayers() | mesh_map::MeshMap | |
| publishDebugFace(const lvr2::FaceHandle &face_handle, const std_msgs::ColorRGBA &color, const std::string &name) | mesh_map::MeshMap | |
| publishDebugPoint(const Vector pos, const std_msgs::ColorRGBA &color, const std::string &name) | mesh_map::MeshMap | |
| publishVectorField(const std::string &name, const lvr2::DenseVertexMap< lvr2::BaseVector< float >> &vector_map, const bool publish_face_vectors=false) | mesh_map::MeshMap | |
| publishVectorField(const std::string &name, const lvr2::DenseVertexMap< lvr2::BaseVector< float >> &vector_map, const lvr2::DenseVertexMap< float > &values, const std::function< float(float)> &cost_function={}, const bool publish_face_vectors=false) | mesh_map::MeshMap | |
| publishVertexColors() | mesh_map::MeshMap | |
| publishVertexCosts(const lvr2::VertexMap< float > &costs, const std::string &name) | mesh_map::MeshMap | |
| rayTriangleIntersect(const Vector &orig, const Vector &dir, const Vector &v0, const Vector &v1, const Vector &v2, float &t, float &u, float &v, Vector &p) | mesh_map::MeshMap | |
| readMap() | mesh_map::MeshMap | |
| reconfigure_server_ptr | mesh_map::MeshMap | private |
| reconfigureCallback(mesh_map::MeshMapConfig &config, uint32_t level) | mesh_map::MeshMap | |
| resetLayers() | mesh_map::MeshMap | |
| searchContainingFace(Vector &position, const float &max_dist) | mesh_map::MeshMap | |
| searchNeighbourFaces(const Vector &pos, const lvr2::FaceHandle &face, const float &max_radius, const float &max_dist) | mesh_map::MeshMap | |
| setVectorMap(lvr2::DenseVertexMap< mesh_map::Vector > &vector_map) | mesh_map::MeshMap | |
| srv_password | mesh_map::MeshMap | private |
| srv_url | mesh_map::MeshMap | private |
| srv_username | mesh_map::MeshMap | private |
| tf_buffer | mesh_map::MeshMap | private |
| toPoint(const Vector &vec) | mesh_map::MeshMap | inline |
| uuid_str | mesh_map::MeshMap | private |
| vector_field_pub | mesh_map::MeshMap | private |
| vector_map | mesh_map::MeshMap | private |
| vertex_colors_pub | mesh_map::MeshMap | private |
| vertex_costs | mesh_map::MeshMap | private |
| vertex_costs_pub | mesh_map::MeshMap | private |
| vertex_normals | mesh_map::MeshMap | private |
| vertexCosts() | mesh_map::MeshMap | inline |
| vertexNormals() | mesh_map::MeshMap | inline |