cvdrawingutils.cpp
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2 Copyright 2011 Rafael Muñoz Salinas. All rights reserved.
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27 ********************************/
28 #include "cvdrawingutils.h"
29 #include <opencv2/highgui/highgui.hpp>
30 #include <opencv2/calib3d/calib3d.hpp>
31 #include <opencv2/imgproc/imgproc.hpp>
32 
33 using namespace cv;
34 namespace aruco {
35 void CvDrawingUtils::draw3dAxis(cv::Mat &Image, const CameraParameters &CP, const cv::Mat &Rvec,const cv::Mat &Tvec,float axis_size ){
36 
37  Mat objectPoints(4, 3, CV_32FC1);
38  objectPoints.at< float >(0, 0) = 0;
39  objectPoints.at< float >(0, 1) = 0;
40  objectPoints.at< float >(0, 2) = 0;
41  objectPoints.at< float >(1, 0) = axis_size;
42  objectPoints.at< float >(1, 1) = 0;
43  objectPoints.at< float >(1, 2) = 0;
44  objectPoints.at< float >(2, 0) = 0;
45  objectPoints.at< float >(2, 1) = axis_size;
46  objectPoints.at< float >(2, 2) = 0;
47  objectPoints.at< float >(3, 0) = 0;
48  objectPoints.at< float >(3, 1) = 0;
49  objectPoints.at< float >(3, 2) = axis_size;
50 
51  vector< Point2f > imagePoints;
52  cv::projectPoints(objectPoints, Rvec, Tvec, CP.CameraMatrix, CP.Distorsion, imagePoints);
53  // draw lines of different colours
54  cv::line(Image, imagePoints[0], imagePoints[1], Scalar(0, 0, 255, 255), 1, CV_AA);
55  cv::line(Image, imagePoints[0], imagePoints[2], Scalar(0, 255, 0, 255), 1, CV_AA);
56  cv::line(Image, imagePoints[0], imagePoints[3], Scalar(255, 0, 0, 255), 1, CV_AA);
57  putText(Image, "x", imagePoints[1], FONT_HERSHEY_SIMPLEX, 0.6, Scalar(0, 0, 255, 255), 2);
58  putText(Image, "y", imagePoints[2], FONT_HERSHEY_SIMPLEX, 0.6, Scalar(0, 255, 0, 255), 2);
59  putText(Image, "z", imagePoints[3], FONT_HERSHEY_SIMPLEX, 0.6, Scalar(255, 0, 0, 255), 2);
60 }
61 
62 /****
63  *
64  *
65  *
66  ****/
67 void CvDrawingUtils::draw3dAxis(cv::Mat &Image, Marker &m, const CameraParameters &CP) {
68 
69  float size = m.ssize * 3;
70  Mat objectPoints(4, 3, CV_32FC1);
71  objectPoints.at< float >(0, 0) = 0;
72  objectPoints.at< float >(0, 1) = 0;
73  objectPoints.at< float >(0, 2) = 0;
74  objectPoints.at< float >(1, 0) = size;
75  objectPoints.at< float >(1, 1) = 0;
76  objectPoints.at< float >(1, 2) = 0;
77  objectPoints.at< float >(2, 0) = 0;
78  objectPoints.at< float >(2, 1) = size;
79  objectPoints.at< float >(2, 2) = 0;
80  objectPoints.at< float >(3, 0) = 0;
81  objectPoints.at< float >(3, 1) = 0;
82  objectPoints.at< float >(3, 2) = size;
83 
84  vector< Point2f > imagePoints;
85  cv::projectPoints(objectPoints, m.Rvec, m.Tvec, CP.CameraMatrix, CP.Distorsion, imagePoints);
86  // draw lines of different colours
87  cv::line(Image, imagePoints[0], imagePoints[1], Scalar(0, 0, 255, 255), 1, CV_AA);
88  cv::line(Image, imagePoints[0], imagePoints[2], Scalar(0, 255, 0, 255), 1, CV_AA);
89  cv::line(Image, imagePoints[0], imagePoints[3], Scalar(255, 0, 0, 255), 1, CV_AA);
90  putText(Image, "x", imagePoints[1], FONT_HERSHEY_SIMPLEX, 0.6, Scalar(0, 0, 255, 255), 2);
91  putText(Image, "y", imagePoints[2], FONT_HERSHEY_SIMPLEX, 0.6, Scalar(0, 255, 0, 255), 2);
92  putText(Image, "z", imagePoints[3], FONT_HERSHEY_SIMPLEX, 0.6, Scalar(255, 0, 0, 255), 2);
93 }
94 
95 /****
96  *
97  *
98  *
99  ****/
100 void CvDrawingUtils::draw3dCube(cv::Mat &Image, Marker &m, const CameraParameters &CP, bool setYperpendicular) {
101  Mat objectPoints(8, 3, CV_32FC1);
102  double halfSize = m.ssize / 2;
103 
104 
105  if (setYperpendicular) {
106  objectPoints.at< float >(0, 0) = -halfSize;
107  objectPoints.at< float >(0, 1) = 0;
108  objectPoints.at< float >(0, 2) = -halfSize;
109  objectPoints.at< float >(1, 0) = halfSize;
110  objectPoints.at< float >(1, 1) = 0;
111  objectPoints.at< float >(1, 2) = -halfSize;
112  objectPoints.at< float >(2, 0) = halfSize;
113  objectPoints.at< float >(2, 1) = 0;
114  objectPoints.at< float >(2, 2) = halfSize;
115  objectPoints.at< float >(3, 0) = -halfSize;
116  objectPoints.at< float >(3, 1) = 0;
117  objectPoints.at< float >(3, 2) = halfSize;
118 
119  objectPoints.at< float >(4, 0) = -halfSize;
120  objectPoints.at< float >(4, 1) = m.ssize;
121  objectPoints.at< float >(4, 2) = -halfSize;
122  objectPoints.at< float >(5, 0) = halfSize;
123  objectPoints.at< float >(5, 1) = m.ssize;
124  objectPoints.at< float >(5, 2) = -halfSize;
125  objectPoints.at< float >(6, 0) = halfSize;
126  objectPoints.at< float >(6, 1) = m.ssize;
127  objectPoints.at< float >(6, 2) = halfSize;
128  objectPoints.at< float >(7, 0) = -halfSize;
129  objectPoints.at< float >(7, 1) = m.ssize;
130  objectPoints.at< float >(7, 2) = halfSize;
131  } else {
132  objectPoints.at< float >(0, 0) = -halfSize;
133  objectPoints.at< float >(0, 1) = -halfSize;
134  objectPoints.at< float >(0, 2) = 0;
135  objectPoints.at< float >(1, 0) = halfSize;
136  objectPoints.at< float >(1, 1) = -halfSize;
137  objectPoints.at< float >(1, 2) = 0;
138  objectPoints.at< float >(2, 0) = halfSize;
139  objectPoints.at< float >(2, 1) = halfSize;
140  objectPoints.at< float >(2, 2) = 0;
141  objectPoints.at< float >(3, 0) = -halfSize;
142  objectPoints.at< float >(3, 1) = halfSize;
143  objectPoints.at< float >(3, 2) = 0;
144 
145  objectPoints.at< float >(4, 0) = -halfSize;
146  objectPoints.at< float >(4, 1) = -halfSize;
147  objectPoints.at< float >(4, 2) = m.ssize;
148  objectPoints.at< float >(5, 0) = halfSize;
149  objectPoints.at< float >(5, 1) = -halfSize;
150  objectPoints.at< float >(5, 2) = m.ssize;
151  objectPoints.at< float >(6, 0) = halfSize;
152  objectPoints.at< float >(6, 1) = halfSize;
153  objectPoints.at< float >(6, 2) = m.ssize;
154  objectPoints.at< float >(7, 0) = -halfSize;
155  objectPoints.at< float >(7, 1) = halfSize;
156  objectPoints.at< float >(7, 2) = m.ssize;
157  }
158 
159  vector< Point2f > imagePoints;
160  projectPoints(objectPoints, m.Rvec, m.Tvec, CP.CameraMatrix, CP.Distorsion, imagePoints);
161  // draw lines of different colours
162  for (int i = 0; i < 4; i++)
163  cv::line(Image, imagePoints[i], imagePoints[(i + 1) % 4], Scalar(0, 0, 255, 255), 1, CV_AA);
164 
165  for (int i = 0; i < 4; i++)
166  cv::line(Image, imagePoints[i + 4], imagePoints[4 + (i + 1) % 4], Scalar(0, 0, 255, 255), 1, CV_AA);
167 
168  for (int i = 0; i < 4; i++)
169  cv::line(Image, imagePoints[i], imagePoints[i + 4], Scalar(0, 0, 255, 255), 1, CV_AA);
170 }
171 
172 
173 //void CvDrawingUtils::draw3dAxis(cv::Mat &Image, MarkerMap &B, const CameraParameters &CP) {
174 // Mat objectPoints(4, 3, CV_32FC1);
175 // objectPoints.at< float >(0, 0) = 0;
176 // objectPoints.at< float >(0, 1) = 0;
177 // objectPoints.at< float >(0, 2) = 0;
178 // objectPoints.at< float >(1, 0) = 2 * B[0].ssize;
179 // objectPoints.at< float >(1, 1) = 0;
180 // objectPoints.at< float >(1, 2) = 0;
181 // objectPoints.at< float >(2, 0) = 0;
182 // objectPoints.at< float >(2, 1) = 2 * B[0].ssize;
183 // objectPoints.at< float >(2, 2) = 0;
184 // objectPoints.at< float >(3, 0) = 0;
185 // objectPoints.at< float >(3, 1) = 0;
186 // objectPoints.at< float >(3, 2) = 2 * B[0].ssize;
187 
188 // vector< Point2f > imagePoints;
189 // projectPoints(objectPoints, B.Rvec, B.Tvec, CP.CameraMatrix, CP.Distorsion, imagePoints);
190 // // draw lines of different colours
191 // cv::line(Image, imagePoints[0], imagePoints[1], Scalar(0, 0, 255, 255), 2, CV_AA);
192 // cv::line(Image, imagePoints[0], imagePoints[2], Scalar(0, 255, 0, 255), 2, CV_AA);
193 // cv::line(Image, imagePoints[0], imagePoints[3], Scalar(255, 0, 0, 255), 2, CV_AA);
194 
195 // putText(Image, "X", imagePoints[1], FONT_HERSHEY_SIMPLEX, 1, Scalar(0, 0, 255, 255), 2);
196 // putText(Image, "Y", imagePoints[2], FONT_HERSHEY_SIMPLEX, 1, Scalar(0, 255, 0, 255), 2);
197 // putText(Image, "Z", imagePoints[3], FONT_HERSHEY_SIMPLEX, 1, Scalar(255, 0, 0, 255), 2);
198 //}
199 
200 
201 
202 //void CvDrawingUtils::draw3dCube(cv::Mat &Image, MarkerMap &B, const CameraParameters &CP, bool setYperpendicular) {
203 
204 // float cubeSize = B[0].ssize;
205 // float txz = -cubeSize / 2;
206 // Mat objectPoints(8, 3, CV_32FC1);
207 
208 // if (setYperpendicular) {
209 // objectPoints.at< float >(0, 0) = txz;
210 // objectPoints.at< float >(0, 1) = 0;
211 // objectPoints.at< float >(0, 2) = txz;
212 // objectPoints.at< float >(1, 0) = txz + cubeSize;
213 // objectPoints.at< float >(1, 1) = 0;
214 // objectPoints.at< float >(1, 2) = txz;
215 // objectPoints.at< float >(2, 0) = txz + cubeSize;
216 // objectPoints.at< float >(2, 1) = cubeSize;
217 // objectPoints.at< float >(2, 2) = txz;
218 // objectPoints.at< float >(3, 0) = txz;
219 // objectPoints.at< float >(3, 1) = cubeSize;
220 // objectPoints.at< float >(3, 2) = txz;
221 
222 // objectPoints.at< float >(4, 0) = txz;
223 // objectPoints.at< float >(4, 1) = 0;
224 // objectPoints.at< float >(4, 2) = txz + cubeSize;
225 // objectPoints.at< float >(5, 0) = txz + cubeSize;
226 // objectPoints.at< float >(5, 1) = 0;
227 // objectPoints.at< float >(5, 2) = txz + cubeSize;
228 // objectPoints.at< float >(6, 0) = txz + cubeSize;
229 // objectPoints.at< float >(6, 1) = cubeSize;
230 // objectPoints.at< float >(6, 2) = txz + cubeSize;
231 // objectPoints.at< float >(7, 0) = txz;
232 // objectPoints.at< float >(7, 1) = cubeSize;
233 // objectPoints.at< float >(7, 2) = txz + cubeSize;
234 // } else {
235 // objectPoints.at< float >(0, 0) = txz;
236 // objectPoints.at< float >(0, 2) = 0;
237 // objectPoints.at< float >(0, 1) = txz;
238 // objectPoints.at< float >(1, 0) = txz + cubeSize;
239 // objectPoints.at< float >(1, 2) = 0;
240 // objectPoints.at< float >(1, 1) = txz;
241 // objectPoints.at< float >(2, 0) = txz + cubeSize;
242 // objectPoints.at< float >(2, 2) = -cubeSize;
243 // objectPoints.at< float >(2, 1) = txz;
244 // objectPoints.at< float >(3, 0) = txz;
245 // objectPoints.at< float >(3, 2) = -cubeSize;
246 // objectPoints.at< float >(3, 1) = txz;
247 
248 // objectPoints.at< float >(4, 0) = txz;
249 // objectPoints.at< float >(4, 2) = 0;
250 // objectPoints.at< float >(4, 1) = txz + cubeSize;
251 // objectPoints.at< float >(5, 0) = txz + cubeSize;
252 // objectPoints.at< float >(5, 2) = 0;
253 // objectPoints.at< float >(5, 1) = txz + cubeSize;
254 // objectPoints.at< float >(6, 0) = txz + cubeSize;
255 // objectPoints.at< float >(6, 2) = -cubeSize;
256 // objectPoints.at< float >(6, 1) = txz + cubeSize;
257 // objectPoints.at< float >(7, 0) = txz;
258 // objectPoints.at< float >(7, 2) = -cubeSize;
259 // objectPoints.at< float >(7, 1) = txz + cubeSize;
260 // }
261 
262 // vector< Point2f > imagePoints;
263 // projectPoints(objectPoints, B.Rvec, B.Tvec, CP.CameraMatrix, CP.Distorsion, imagePoints);
264 // // draw lines of different colours
265 // for (int i = 0; i < 4; i++)
266 // cv::line(Image, imagePoints[i], imagePoints[(i + 1) % 4], Scalar(0, 0, 255, 255), 1, CV_AA);
267 
268 // for (int i = 0; i < 4; i++)
269 // cv::line(Image, imagePoints[i + 4], imagePoints[4 + (i + 1) % 4], Scalar(0, 0, 255, 255), 1, CV_AA);
270 
271 // for (int i = 0; i < 4; i++)
272 // cv::line(Image, imagePoints[i], imagePoints[i + 4], Scalar(0, 0, 255, 255), 1, CV_AA);
273 //}
274 }
cv::Mat Rvec
Definition: marker.h:49
This class represents a marker. It is a vector of the fours corners ot the marker.
Definition: marker.h:42
Parameters of the camera.
float ssize
Definition: marker.h:47
cv::Mat Tvec
Definition: marker.h:49


tuw_aruco
Author(s): Lukas Pfeifhofer
autogenerated on Mon Jun 10 2019 15:40:47