qglviewer::ManipulatedFrame Member List

This is the complete list of members for qglviewer::ManipulatedFrame, including all inherited members.

::QGLViewer classqglviewer::ManipulatedFramefriend
action_qglviewer::ManipulatedFrameprotected
addInMouseGrabberPool()qglviewer::MouseGrabber
alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.85f)qglviewer::Frame
Camera classqglviewer::ManipulatedFramefriend
checkIfGrabsMouse(int x, int y, const Camera *const camera)qglviewer::ManipulatedFramevirtual
clearMouseGrabberPool(bool autoDelete=false)qglviewer::MouseGrabber
computeMouseSpeed(const QMouseEvent *const e)qglviewer::ManipulatedFrameprotected
constraint() const qglviewer::Frameinline
coordinatesOf(const Vec &src) const qglviewer::Frame
coordinatesOfFrom(const Vec &src, const Frame *const from) const qglviewer::Frame
coordinatesOfIn(const Vec &src, const Frame *const in) const qglviewer::Frame
deformedBallQuaternion(int x, int y, float cx, float cy, const Camera *const camera)qglviewer::ManipulatedFrameprotected
delay_qglviewer::ManipulatedFrameprivate
dirIsFixed_qglviewer::ManipulatedFrameprivate
domElement(const QString &name, QDomDocument &document) const qglviewer::ManipulatedFramevirtual
Frame()qglviewer::Frame
Frame(const Frame &frame)qglviewer::Frame
Frame(const Vec &position, const Quaternion &orientation)qglviewer::Frame
getCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const qglviewer::Frame
getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const qglviewer::Frame
getInverseCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
getInverseTransformOf(const float src[3], float res[3]) const qglviewer::Frame
getLocalCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
getLocalInverseCoordinatesOf(const float src[3], float res[3]) const qglviewer::Frame
getLocalInverseTransformOf(const float src[3], float res[3]) const qglviewer::Frame
getLocalTransformOf(const float src[3], float res[3]) const qglviewer::Frame
getMatrix(GLdouble m[4][4]) const qglviewer::Frame
getMatrix(GLdouble m[16]) const qglviewer::Frame
getOrientation(double &q0, double &q1, double &q2, double &q3) const qglviewer::Frame
getPosition(float &x, float &y, float &z) const qglviewer::Frame
getRotation(double &q0, double &q1, double &q2, double &q3) const qglviewer::Frame
getTransformOf(const float src[3], float res[3]) const qglviewer::Frame
getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const qglviewer::Frame
getTransformOfIn(const float src[3], float res[3], const Frame *const in) const qglviewer::Frame
getTranslation(float &x, float &y, float &z) const qglviewer::Frame
getWorldMatrix(GLdouble m[4][4]) const qglviewer::Frame
getWorldMatrix(GLdouble m[16]) const qglviewer::Frame
grabsMouse() const qglviewer::MouseGrabberinline
initFromDOMElement(const QDomElement &element)qglviewer::ManipulatedFramevirtualslot
interpolated()qglviewer::Framesignal
inverse() const qglviewer::Frame
inverseCoordinatesOf(const Vec &src) const qglviewer::Frame
inverseTransformOf(const Vec &src) const qglviewer::Frame
isInMouseGrabberPool() const qglviewer::MouseGrabberinline
isManipulated() const qglviewer::ManipulatedFrame
isSpinning() const qglviewer::ManipulatedFrameinline
isSpinning_qglviewer::ManipulatedFrameprivate
keepsGrabbingMouse_qglviewer::ManipulatedFrameprivate
last_move_timeqglviewer::ManipulatedFrameprivate
localCoordinatesOf(const Vec &src) const qglviewer::Frame
localInverseCoordinatesOf(const Vec &src) const qglviewer::Frame
localInverseTransformOf(const Vec &src) const qglviewer::Frame
localTransformOf(const Vec &src) const qglviewer::Frame
manipulated()qglviewer::ManipulatedFramesignal
ManipulatedFrame()qglviewer::ManipulatedFrame
ManipulatedFrame(const ManipulatedFrame &mf)qglviewer::ManipulatedFrame
matrix() const qglviewer::Frame
modified()qglviewer::Framesignal
mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrameprotectedvirtual
MouseGrabber()qglviewer::MouseGrabber
MouseGrabberPool()qglviewer::MouseGrabberinlinestatic
mouseMoveEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrameprotectedvirtual
mouseOriginalDirection(const QMouseEvent *const e)qglviewer::ManipulatedFrameprotected
mousePressEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrameprotectedvirtual
mouseReleaseEvent(QMouseEvent *const event, Camera *const camera)qglviewer::ManipulatedFrameprotectedvirtual
mouseSpeed_qglviewer::ManipulatedFrameprivate
operator=(const ManipulatedFrame &mf)qglviewer::ManipulatedFrame
qglviewer::Frame::operator=(const Frame &frame)qglviewer::Frame
orientation() const qglviewer::Frame
position() const qglviewer::Frameinline
pressPos_qglviewer::ManipulatedFrameprotected
previousConstraint_qglviewer::ManipulatedFrameprotected
prevPos_qglviewer::ManipulatedFrameprotected
projectOnLine(const Vec &origin, const Vec &direction)qglviewer::Frame
referenceFrame() const qglviewer::Frameinline
removeFromMouseGrabberPool()qglviewer::MouseGrabber
rotate(Quaternion &q)qglviewer::Frame
rotate(const Quaternion &q)qglviewer::Frame
rotate(double q0, double q1, double q2, double q3)qglviewer::Frame
rotate(double &q0, double &q1, double &q2, double &q3)qglviewer::Frame
rotateAroundPoint(Quaternion &rotation, const Vec &point)qglviewer::Frame
rotateAroundPoint(const Quaternion &rotation, const Vec &point)qglviewer::Frame
rotation() const qglviewer::Frameinline
rotationSensitivity() const qglviewer::ManipulatedFrameinline
rotSensitivity_qglviewer::ManipulatedFrameprivate
setConstraint(Constraint *const constraint)qglviewer::Frameinline
setFromMatrix(const GLdouble m[4][4])qglviewer::Frame
setFromMatrix(const GLdouble m[16])qglviewer::Frame
setGrabsMouse(bool grabs)qglviewer::MouseGrabberinlineprotected
setOrientation(const Quaternion &orientation)qglviewer::Frame
setOrientation(double q0, double q1, double q2, double q3)qglviewer::Frame
setOrientationWithConstraint(Quaternion &orientation)qglviewer::Frame
setPosition(const Vec &position)qglviewer::Frame
setPosition(float x, float y, float z)qglviewer::Frame
setPositionAndOrientation(const Vec &position, const Quaternion &orientation)qglviewer::Frame
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation)qglviewer::Frame
setPositionWithConstraint(Vec &position)qglviewer::Frame
setReferenceFrame(const Frame *const refFrame)qglviewer::Frame
setRotation(const Quaternion &rotation)qglviewer::Frameinline
setRotation(double q0, double q1, double q2, double q3)qglviewer::Frame
setRotationSensitivity(float sensitivity)qglviewer::ManipulatedFrameinlineslot
setRotationWithConstraint(Quaternion &rotation)qglviewer::Frame
setSpinningQuaternion(const Quaternion &spinningQuaternion)qglviewer::ManipulatedFrameinlineslot
setSpinningSensitivity(float sensitivity)qglviewer::ManipulatedFrameinline
settingAsReferenceFrameWillCreateALoop(const Frame *const frame)qglviewer::Frame
setTranslation(const Vec &translation)qglviewer::Frameinline
setTranslation(float x, float y, float z)qglviewer::Frame
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation)qglviewer::Frame
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation)qglviewer::Frame
setTranslationSensitivity(float sensitivity)qglviewer::ManipulatedFrameinline
setTranslationWithConstraint(Vec &translation)qglviewer::Frame
setWheelSensitivity(float sensitivity)qglviewer::ManipulatedFrameinline
spin()qglviewer::ManipulatedFrameprotectedvirtualslot
spinningQuaternion() const qglviewer::ManipulatedFrameinline
spinningQuaternion_qglviewer::ManipulatedFrameprivate
spinningSensitivity() const qglviewer::ManipulatedFrameinline
spinningSensitivity_qglviewer::ManipulatedFrameprivate
spinningTimer_qglviewer::ManipulatedFrameprivate
spinUpdate()qglviewer::ManipulatedFrameprivateslot
spun()qglviewer::ManipulatedFramesignal
startAction(int ma, bool withConstraint=true)qglviewer::ManipulatedFrameprotectedvirtual
startSpinning(int updateInterval)qglviewer::ManipulatedFramevirtualslot
stopSpinning()qglviewer::ManipulatedFrameinlinevirtualslot
transformOf(const Vec &src) const qglviewer::Frame
transformOfFrom(const Vec &src, const Frame *const from) const qglviewer::Frame
transformOfIn(const Vec &src, const Frame *const in) const qglviewer::Frame
translate(Vec &t)qglviewer::Frame
translate(const Vec &t)qglviewer::Frame
translate(float x, float y, float z)qglviewer::Frame
translate(float &x, float &y, float &z)qglviewer::Frame
translation() const qglviewer::Frameinline
translationSensitivity() const qglviewer::ManipulatedFrameinline
transSensitivity_qglviewer::ManipulatedFrameprivate
wheelEvent(QWheelEvent *const event, Camera *const camera)qglviewer::ManipulatedFrameprotectedvirtual
wheelSensitivity() const qglviewer::ManipulatedFrameinline
wheelSensitivity_qglviewer::ManipulatedFrameprivate
worldInverse() const qglviewer::Frameinline
worldMatrix() const qglviewer::Frame
~Frame()qglviewer::Frameinlinevirtual
~ManipulatedFrame()qglviewer::ManipulatedFrameinlinevirtual
~MouseGrabber()qglviewer::MouseGrabberinlinevirtual


octovis
Author(s): Kai M. Wurm , Armin Hornung
autogenerated on Mon Jun 10 2019 14:00:25