| ::QGLViewer class | qglviewer::ManipulatedCameraFrame | friend |
| action_ | qglviewer::ManipulatedFrame | protected |
| addInMouseGrabberPool() | qglviewer::MouseGrabber | |
| alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.85f) | qglviewer::Frame | |
| Camera class | qglviewer::ManipulatedCameraFrame | friend |
| checkIfGrabsMouse(int x, int y, const Camera *const camera) | qglviewer::ManipulatedFrame | virtual |
| clearMouseGrabberPool(bool autoDelete=false) | qglviewer::MouseGrabber | |
| computeMouseSpeed(const QMouseEvent *const e) | qglviewer::ManipulatedFrame | protected |
| constraint() const | qglviewer::Frame | inline |
| coordinatesOf(const Vec &src) const | qglviewer::Frame | |
| coordinatesOfFrom(const Vec &src, const Frame *const from) const | qglviewer::Frame | |
| coordinatesOfIn(const Vec &src, const Frame *const in) const | qglviewer::Frame | |
| deformedBallQuaternion(int x, int y, float cx, float cy, const Camera *const camera) | qglviewer::ManipulatedFrame | protected |
| domElement(const QString &name, QDomDocument &document) const | qglviewer::ManipulatedCameraFrame | virtual |
| driveSpeed_ | qglviewer::ManipulatedCameraFrame | private |
| flySpeed() const | qglviewer::ManipulatedCameraFrame | inline |
| flySpeed_ | qglviewer::ManipulatedCameraFrame | private |
| flyTimer_ | qglviewer::ManipulatedCameraFrame | private |
| flyUpdate() | qglviewer::ManipulatedCameraFrame | privatevirtualslot |
| flyUpVector() const | qglviewer::ManipulatedCameraFrame | inline |
| flyUpVector_ | qglviewer::ManipulatedCameraFrame | private |
| Frame() | qglviewer::Frame | |
| Frame(const Frame &frame) | qglviewer::Frame | |
| Frame(const Vec &position, const Quaternion &orientation) | qglviewer::Frame | |
| getCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const | qglviewer::Frame | |
| getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const | qglviewer::Frame | |
| getInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getLocalCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getLocalInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getLocalInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getLocalTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getMatrix(GLdouble m[4][4]) const | qglviewer::Frame | |
| getMatrix(GLdouble m[16]) const | qglviewer::Frame | |
| getOrientation(double &q0, double &q1, double &q2, double &q3) const | qglviewer::Frame | |
| getPosition(float &x, float &y, float &z) const | qglviewer::Frame | |
| getRotation(double &q0, double &q1, double &q2, double &q3) const | qglviewer::Frame | |
| getTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const | qglviewer::Frame | |
| getTransformOfIn(const float src[3], float res[3], const Frame *const in) const | qglviewer::Frame | |
| getTranslation(float &x, float &y, float &z) const | qglviewer::Frame | |
| getWorldMatrix(GLdouble m[4][4]) const | qglviewer::Frame | |
| getWorldMatrix(GLdouble m[16]) const | qglviewer::Frame | |
| grabsMouse() const | qglviewer::MouseGrabber | inline |
| initFromDOMElement(const QDomElement &element) | qglviewer::ManipulatedCameraFrame | virtualslot |
| interpolated() | qglviewer::Frame | signal |
| inverse() const | qglviewer::Frame | |
| inverseCoordinatesOf(const Vec &src) const | qglviewer::Frame | |
| inverseTransformOf(const Vec &src) const | qglviewer::Frame | |
| isInMouseGrabberPool() const | qglviewer::MouseGrabber | inline |
| isManipulated() const | qglviewer::ManipulatedFrame | |
| isSpinning() const | qglviewer::ManipulatedFrame | inline |
| localCoordinatesOf(const Vec &src) const | qglviewer::Frame | |
| localInverseCoordinatesOf(const Vec &src) const | qglviewer::Frame | |
| localInverseTransformOf(const Vec &src) const | qglviewer::Frame | |
| localTransformOf(const Vec &src) const | qglviewer::Frame | |
| manipulated() | qglviewer::ManipulatedFrame | signal |
| ManipulatedCameraFrame() | qglviewer::ManipulatedCameraFrame | |
| ManipulatedCameraFrame(const ManipulatedCameraFrame &mcf) | qglviewer::ManipulatedCameraFrame | |
| ManipulatedFrame() | qglviewer::ManipulatedFrame | |
| ManipulatedFrame(const ManipulatedFrame &mf) | qglviewer::ManipulatedFrame | |
| matrix() const | qglviewer::Frame | |
| modified() | qglviewer::Frame | signal |
| mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | protectedvirtual |
| MouseGrabber() | qglviewer::MouseGrabber | |
| MouseGrabberPool() | qglviewer::MouseGrabber | inlinestatic |
| mouseMoveEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedCameraFrame | protectedvirtual |
| mouseOriginalDirection(const QMouseEvent *const e) | qglviewer::ManipulatedFrame | protected |
| mousePressEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | protectedvirtual |
| mouseReleaseEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedCameraFrame | protectedvirtual |
| operator=(const ManipulatedCameraFrame &mcf) | qglviewer::ManipulatedCameraFrame | |
| qglviewer::ManipulatedFrame::operator=(const ManipulatedFrame &mf) | qglviewer::ManipulatedFrame | |
| qglviewer::Frame::operator=(const Frame &frame) | qglviewer::Frame | |
| orientation() const | qglviewer::Frame | |
| pitchYawQuaternion(int x, int y, const Camera *const camera) | qglviewer::ManipulatedCameraFrame | private |
| position() const | qglviewer::Frame | inline |
| pressPos_ | qglviewer::ManipulatedFrame | protected |
| previousConstraint_ | qglviewer::ManipulatedFrame | protected |
| prevPos_ | qglviewer::ManipulatedFrame | protected |
| projectOnLine(const Vec &origin, const Vec &direction) | qglviewer::Frame | |
| referenceFrame() const | qglviewer::Frame | inline |
| removeFromMouseGrabberPool() | qglviewer::MouseGrabber | |
| revolveAroundPoint() const | qglviewer::ManipulatedCameraFrame | inline |
| revolveAroundPoint_ | qglviewer::ManipulatedCameraFrame | private |
| rotate(Quaternion &q) | qglviewer::Frame | |
| rotate(const Quaternion &q) | qglviewer::Frame | |
| rotate(double q0, double q1, double q2, double q3) | qglviewer::Frame | |
| rotate(double &q0, double &q1, double &q2, double &q3) | qglviewer::Frame | |
| rotateAroundPoint(Quaternion &rotation, const Vec &point) | qglviewer::Frame | |
| rotateAroundPoint(const Quaternion &rotation, const Vec &point) | qglviewer::Frame | |
| rotation() const | qglviewer::Frame | inline |
| rotationSensitivity() const | qglviewer::ManipulatedFrame | inline |
| setConstraint(Constraint *const constraint) | qglviewer::Frame | inline |
| setFlySpeed(float speed) | qglviewer::ManipulatedCameraFrame | inlineslot |
| setFlyUpVector(const Vec &up) | qglviewer::ManipulatedCameraFrame | inline |
| setFromMatrix(const GLdouble m[4][4]) | qglviewer::Frame | |
| setFromMatrix(const GLdouble m[16]) | qglviewer::Frame | |
| setGrabsMouse(bool grabs) | qglviewer::MouseGrabber | inlineprotected |
| setOrientation(const Quaternion &orientation) | qglviewer::Frame | |
| setOrientation(double q0, double q1, double q2, double q3) | qglviewer::Frame | |
| setOrientationWithConstraint(Quaternion &orientation) | qglviewer::Frame | |
| setPosition(const Vec &position) | qglviewer::Frame | |
| setPosition(float x, float y, float z) | qglviewer::Frame | |
| setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | qglviewer::Frame | |
| setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | qglviewer::Frame | |
| setPositionWithConstraint(Vec &position) | qglviewer::Frame | |
| setReferenceFrame(const Frame *const refFrame) | qglviewer::Frame | |
| setRevolveAroundPoint(const Vec &revolveAroundPoint) | qglviewer::ManipulatedCameraFrame | inline |
| setRotation(const Quaternion &rotation) | qglviewer::Frame | inline |
| setRotation(double q0, double q1, double q2, double q3) | qglviewer::Frame | |
| setRotationSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | inlineslot |
| setRotationWithConstraint(Quaternion &rotation) | qglviewer::Frame | |
| setSpinningQuaternion(const Quaternion &spinningQuaternion) | qglviewer::ManipulatedFrame | inlineslot |
| setSpinningSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | inline |
| settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | qglviewer::Frame | |
| setTranslation(const Vec &translation) | qglviewer::Frame | inline |
| setTranslation(float x, float y, float z) | qglviewer::Frame | |
| setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | qglviewer::Frame | |
| setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | qglviewer::Frame | |
| setTranslationSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | inline |
| setTranslationWithConstraint(Vec &translation) | qglviewer::Frame | |
| setWheelSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | inline |
| spin() | qglviewer::ManipulatedCameraFrame | protectedvirtualslot |
| spinningQuaternion() const | qglviewer::ManipulatedFrame | inline |
| spinningSensitivity() const | qglviewer::ManipulatedFrame | inline |
| spun() | qglviewer::ManipulatedFrame | signal |
| startAction(int ma, bool withConstraint=true) | qglviewer::ManipulatedCameraFrame | protectedvirtual |
| startSpinning(int updateInterval) | qglviewer::ManipulatedFrame | virtualslot |
| stopSpinning() | qglviewer::ManipulatedFrame | inlinevirtualslot |
| transformOf(const Vec &src) const | qglviewer::Frame | |
| transformOfFrom(const Vec &src, const Frame *const from) const | qglviewer::Frame | |
| transformOfIn(const Vec &src, const Frame *const in) const | qglviewer::Frame | |
| translate(Vec &t) | qglviewer::Frame | |
| translate(const Vec &t) | qglviewer::Frame | |
| translate(float x, float y, float z) | qglviewer::Frame | |
| translate(float &x, float &y, float &z) | qglviewer::Frame | |
| translation() const | qglviewer::Frame | inline |
| translationSensitivity() const | qglviewer::ManipulatedFrame | inline |
| turnQuaternion(int x, const Camera *const camera) | qglviewer::ManipulatedCameraFrame | private |
| updateFlyUpVector() | qglviewer::ManipulatedCameraFrame | private |
| wheelEvent(QWheelEvent *const event, Camera *const camera) | qglviewer::ManipulatedCameraFrame | protectedvirtual |
| wheelSensitivity() const | qglviewer::ManipulatedFrame | inline |
| worldInverse() const | qglviewer::Frame | inline |
| worldMatrix() const | qglviewer::Frame | |
| ~Frame() | qglviewer::Frame | inlinevirtual |
| ~ManipulatedCameraFrame() | qglviewer::ManipulatedCameraFrame | inlinevirtual |
| ~ManipulatedFrame() | qglviewer::ManipulatedFrame | inlinevirtual |
| ~MouseGrabber() | qglviewer::MouseGrabber | inlinevirtual |