| ::QGLViewer class | qglviewer::Camera | friend |
| addKeyFrameToPath(int i) | qglviewer::Camera | virtualslot |
| aspectRatio() const | qglviewer::Camera | inline |
| Camera() | qglviewer::Camera | |
| Camera(const Camera &camera) | qglviewer::Camera | |
| cameraCoordinatesOf(const Vec &src) const | qglviewer::Camera | inline |
| centerScene() | qglviewer::Camera | slot |
| computeModelViewMatrix() const | qglviewer::Camera | |
| computeProjectionMatrix() const | qglviewer::Camera | |
| convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) const | qglviewer::Camera | |
| deletePath(int i) | qglviewer::Camera | virtualslot |
| distanceToSceneCenter() const | qglviewer::Camera | |
| domElement(const QString &name, QDomDocument &document) const | qglviewer::Camera | virtual |
| draw(bool drawFarPlane=true, float scale=1.0) const | qglviewer::Camera | virtual |
| drawAllPaths() | qglviewer::Camera | virtualslot |
| drawCamera(float scale=1.0, float aspectRatio=1.33, float fieldOfView=M_PI/4.0) | qglviewer::Camera | static |
| fieldOfView() const | qglviewer::Camera | inline |
| fieldOfView_ | qglviewer::Camera | private |
| fitBoundingBox(const Vec &min, const Vec &max) | qglviewer::Camera | slot |
| fitScreenRegion(const QRect &rectangle) | qglviewer::Camera | slot |
| fitSphere(const Vec ¢er, float radius) | qglviewer::Camera | slot |
| flySpeed() const | qglviewer::Camera | inline |
| focusDistance() const | qglviewer::Camera | inline |
| focusDistance_ | qglviewer::Camera | private |
| frame() const | qglviewer::Camera | inline |
| frame_ | qglviewer::Camera | private |
| getCameraCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
| getFrustumPlanesCoefficients(GLdouble coef[6][4]) const | qglviewer::Camera | |
| getModelViewMatrix(GLdouble m[16]) const | qglviewer::Camera | |
| getModelViewMatrix(GLfloat m[16]) const | qglviewer::Camera | |
| getModelViewProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | |
| getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const | qglviewer::Camera | virtual |
| getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | qglviewer::Camera | |
| getProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | |
| getProjectionMatrix(GLfloat m[16]) const | qglviewer::Camera | |
| getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | qglviewer::Camera | |
| getViewport(GLint viewport[4]) const | qglviewer::Camera | |
| getWorldCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
| horizontalFieldOfView() const | qglviewer::Camera | inline |
| initFromDOMElement(const QDomElement &element) | qglviewer::Camera | virtualslot |
| interpolateTo(const Frame &fr, float duration) | qglviewer::Camera | slot |
| interpolateToFitScene() | qglviewer::Camera | slot |
| interpolateToZoomOnPixel(const QPoint &pixel) | qglviewer::Camera | slot |
| interpolationKfi_ | qglviewer::Camera | private |
| IODistance() const | qglviewer::Camera | inline |
| IODistance_ | qglviewer::Camera | private |
| keyFrameInterpolator(int i) const | qglviewer::Camera | |
| kfi_ | qglviewer::Camera | private |
| loadModelViewMatrix(bool reset=true) const | qglviewer::Camera | virtual |
| loadModelViewMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | virtual |
| loadProjectionMatrix(bool reset=true) const | qglviewer::Camera | virtual |
| loadProjectionMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | virtual |
| lookAt(const Vec &target) | qglviewer::Camera | slot |
| modelViewMatrix_ | qglviewer::Camera | mutableprivate |
| operator=(const Camera &camera) | qglviewer::Camera | |
| orientation() const | qglviewer::Camera | inline |
| orthoCoef_ | qglviewer::Camera | private |
| ORTHOGRAPHIC enum value | qglviewer::Camera | |
| PERSPECTIVE enum value | qglviewer::Camera | |
| physicalDistanceToScreen() const | qglviewer::Camera | inline |
| physicalScreenWidth() const | qglviewer::Camera | inline |
| physicalScreenWidth_ | qglviewer::Camera | private |
| pixelGLRatio(const Vec &position) const | qglviewer::Camera | |
| playPath(int i) | qglviewer::Camera | virtualslot |
| pointUnderPixel(const QPoint &pixel, bool &found) const | qglviewer::Camera | |
| position() const | qglviewer::Camera | inline |
| projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | qglviewer::Camera | |
| projectionMatrix_ | qglviewer::Camera | mutableprivate |
| resetPath(int i) | qglviewer::Camera | virtualslot |
| revolveAroundPoint() const | qglviewer::Camera | inline |
| rightVector() const | qglviewer::Camera | inline |
| sceneCenter() const | qglviewer::Camera | inline |
| sceneCenter_ | qglviewer::Camera | private |
| sceneRadius() const | qglviewer::Camera | inline |
| sceneRadius_ | qglviewer::Camera | private |
| screenHeight() const | qglviewer::Camera | inline |
| screenHeight_ | qglviewer::Camera | private |
| screenWidth() const | qglviewer::Camera | inline |
| screenWidth_ | qglviewer::Camera | private |
| setAspectRatio(float aspect) | qglviewer::Camera | inline |
| setFieldOfView(float fov) | qglviewer::Camera | inlineslot |
| setFlySpeed(float speed) | qglviewer::Camera | inlineslot |
| setFocusDistance(float distance) | qglviewer::Camera | inline |
| setFOVToFitScene() | qglviewer::Camera | |
| setFrame(ManipulatedCameraFrame *const mcf) | qglviewer::Camera | slot |
| setFromModelViewMatrix(const GLdouble *const modelViewMatrix) | qglviewer::Camera | |
| setFromProjectionMatrix(const float matrix[12]) | qglviewer::Camera | |
| setHorizontalFieldOfView(float hfov) | qglviewer::Camera | inline |
| setIODistance(float distance) | qglviewer::Camera | inlineslot |
| setKeyFrameInterpolator(int i, KeyFrameInterpolator *const kfi) | qglviewer::Camera | slot |
| setOrientation(const Quaternion &q) | qglviewer::Camera | |
| setOrientation(float theta, float phi) | qglviewer::Camera | |
| setPhysicalDistanceToScreen(float distance) | qglviewer::Camera | inline |
| setPhysicalScreenWidth(float width) | qglviewer::Camera | inline |
| setPosition(const Vec &pos) | qglviewer::Camera | inlineslot |
| setRevolveAroundPoint(const Vec &rap) | qglviewer::Camera | slot |
| setRevolveAroundPointFromPixel(const QPoint &pixel) | qglviewer::Camera | slot |
| setSceneBoundingBox(const Vec &min, const Vec &max) | qglviewer::Camera | slot |
| setSceneCenter(const Vec ¢er) | qglviewer::Camera | slot |
| setSceneCenterFromPixel(const QPoint &pixel) | qglviewer::Camera | slot |
| setSceneRadius(float radius) | qglviewer::Camera | slot |
| setScreenWidthAndHeight(int width, int height) | qglviewer::Camera | |
| setType(Type type) | qglviewer::Camera | slot |
| setUpVector(const Vec &up, bool noMove=true) | qglviewer::Camera | |
| setViewDirection(const Vec &direction) | qglviewer::Camera | |
| setZClippingCoefficient(float coef) | qglviewer::Camera | inline |
| setZNearCoefficient(float coef) | qglviewer::Camera | inline |
| showEntireScene() | qglviewer::Camera | slot |
| Type enum name | qglviewer::Camera | |
| type() const | qglviewer::Camera | inline |
| type_ | qglviewer::Camera | private |
| unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | qglviewer::Camera | |
| upVector() const | qglviewer::Camera | inline |
| viewDirection() const | qglviewer::Camera | inline |
| worldCoordinatesOf(const Vec &src) const | qglviewer::Camera | inline |
| zClippingCoef_ | qglviewer::Camera | private |
| zClippingCoefficient() const | qglviewer::Camera | inline |
| zFar() const | qglviewer::Camera | virtual |
| zNear() const | qglviewer::Camera | virtual |
| zNearCoef_ | qglviewer::Camera | private |
| zNearCoefficient() const | qglviewer::Camera | inline |
| ~Camera() | qglviewer::Camera | virtual |