Leap::SceneCylinder Member List

This is the complete list of members for Leap::SceneCylinder, including all inherited members.

ApplyInteraction(const SceneInteraction &interaction)Leap::SceneObjectinline
ClearHits()Leap::SceneObjectinline
ClearHitTime()Leap::SceneObjectinline
ClearInitialContact()Leap::SceneObjectinline
ClearNumContacts()Leap::SceneObjectinline
ClearNumPointing()Leap::SceneObjectinline
GetAs()Leap::SceneObjectinline
GetAs() const Leap::SceneObjectinline
GetAxis() const Leap::SceneCylinderinline
GetCenter() const Leap::SceneObjectinline
GetContactPoint(uint32_t uiIndex) const Leap::SceneObjectinline
GetContactPointByPointableID(int iPointableID) const Leap::SceneObjectinline
GetHeight() const Leap::SceneCylinderinline
GetInitialContactPoint() const Leap::SceneObjectinline
GetLastContactPoint(uint32_t uiIndex) const Leap::SceneObjectinline
GetLastContactPointByPointableID(int iPointableID) const Leap::SceneObjectinline
GetLastNumContacts() const Leap::SceneObjectinline
GetNumContacts() const Leap::SceneObjectinline
GetNumPointing() const Leap::SceneObjectinline
GetRadius() const Leap::SceneCylinderinline
GetRotation() const Leap::SceneObjectinline
GetScale() const Leap::SceneObjectinline
GetScene() const Leap::SceneObjectinline
GetSceneObjectPtr() const Leap::SceneObjectinline
GetSerial() const Leap::SceneObjectinline
GetTotalHitTime() const Leap::SceneObjectinline
GetTransform() const Leap::SceneObjectinline
GetType() const Leap::SceneCylinderinlinevirtual
GetUserData() const Leap::SceneObjectinline
GetWorldToObjectTransform() const Leap::SceneObjectinline
HasInitialContact() const Leap::SceneObjectinline
IncNumContacts(const SceneContactPoint &contactPoint)Leap::SceneObjectinline
IncNumPointing()Leap::SceneObjectinline
IsPendingRemoval() const Leap::SceneObjectinline
IsSelected() const Leap::SceneObjectinline
kMaxContactPoints enum valueLeap::SceneObject
m_aContactPointsLeap::SceneObjectprotected
m_bSelectedLeap::SceneObjectprotected
m_fHeightLeap::SceneCylinderprivate
m_fRadiusLeap::SceneCylinderprivate
m_fScaleLeap::SceneObjectprotected
m_fTotalHitTimeLeap::SceneObjectprotected
m_initialContactPointLeap::SceneObjectprotected
m_mtxTransformLeap::SceneObjectprotected
m_paContactPointsLeap::SceneObjectprotected
m_paLastContactPointsLeap::SceneObjectprotected
m_pUserDataLeap::SceneObjectprotected
m_uiHasInitialContactLeap::SceneObjectprotected
m_uiLastNumContactsLeap::SceneObjectprotected
m_uiNumContactsLeap::SceneObjectprotected
m_uiNumPointingLeap::SceneObjectprotected
NextObjectType()Leap::SceneObjectinlinestatic
ObjectType()Leap::SceneCylinderinlinestatic
operator const SceneObjectPtr &() const Leap::SceneObjectinline
Rotate(const Vector &axis, float angleRadians)Leap::SceneObjectinline
Rotate(const Matrix &rotationMatrix)Leap::SceneObjectinline
rotateContactPoints()Leap::SceneObjectinlineprotected
Scale(float scaleMult)Leap::SceneObjectinline
SceneCylinder()Leap::SceneCylinderinline
SceneObject()Leap::SceneObjectinline
SetCenter(const Vector &vCenter)Leap::SceneObjectinline
SetHeight(float height)Leap::SceneCylinderinline
SetRadius(float radius)Leap::SceneCylinderinline
SetRotation(const Vector &vAxis, float fAngleRadians)Leap::SceneObjectinline
SetRotation(const Matrix &rotationMatrix)Leap::SceneObjectinline
SetScale(float scale)Leap::SceneObjectinline
SetSelected(bool selected)Leap::SceneObjectinline
SetUserData(void *pUserData)Leap::SceneObjectinline
TestRayHit(const SceneRay &testRay, float &fHitDistOut) const Leap::SceneCylindervirtual
TestSphereHit(const Vector &vTestPoint, float fTestRadius) const Leap::SceneCylindervirtual
Transform(const Matrix &mtxTransform)Leap::SceneObjectinline
Translate(const Vector &translation)Leap::SceneObjectinline
WorldToObjectPoint(const Vector &vPoint) const Leap::SceneObjectinline
~SceneCylinder()Leap::SceneCylinderinlinevirtual
~SceneObject()Leap::SceneObjectinlinevirtual


leap_motion
Author(s): Florian Lier , Mirza Shah , Isaac IY Saito
autogenerated on Tue Jun 2 2020 03:58:01