LeapUtilGL::CameraGL Member List

This is the complete list of members for LeapUtilGL::CameraGL, including all inherited members.

CalcViewDepth(const Leap::Vector &vPos) const LeapUtil::Camerainline
Camera()LeapUtil::Camerainline
CameraGL()LeapUtilGL::CameraGLinline
GetAspectRatio() const LeapUtil::Camerainline
GetFarClip() const LeapUtil::Camerainline
GetMaxOrbitLatitude() const LeapUtil::Camerainline
GetNearClip() const LeapUtil::Camerainline
GetOrbitTarget() const LeapUtil::Camerainline
GetPosition() const LeapUtil::Camerainline
GetPOV() const LeapUtil::Camerainline
GetRotation() const LeapUtil::Camerainline
GetVerticalFOVDegrees() const LeapUtil::Camerainline
GetView() const LeapUtil::Camerainline
Move(const Leap::Vector &vDeltaPos)LeapUtil::Camerainline
OnMouseDown(const Leap::Vector &vMousePos)LeapUtil::Camera
OnMouseMoveOrbit(const Leap::Vector &vMousePos)LeapUtil::Camera
OnMouseWheel(float fDeltaZ)LeapUtil::Camera
ResetGLProjection()LeapUtilGL::CameraGLinlinestatic
ResetGLView()LeapUtilGL::CameraGLinlinestatic
Rotate(const Leap::Matrix &mtxRotation)LeapUtil::Camerainline
Rotate(const Leap::Vector &vAxis, float fRadians)LeapUtil::Camerainline
RotateOrbit(float fDeltaMagnitude, float fDeltaLongitude, float fDeltaLatitude)LeapUtil::Camera
SetAspectRatio(float fAspectRatio)LeapUtil::Camerainline
SetClipPlanes(float fNearClip, float fFarClip)LeapUtil::Camerainline
SetFarClip(float fFarClip)LeapUtil::Camerainline
SetMaxOrbitLatitude(float fMaxOrbitLatitude)LeapUtil::Camerainline
SetNearClip(float fNearClip)LeapUtil::Camerainline
SetOrbitTarget(const Leap::Vector &vOrbitTarget)LeapUtil::Camerainline
SetPosition(const Leap::Vector &vPos)LeapUtil::Camerainline
SetPOV(const Leap::Matrix &mtxPOV)LeapUtil::Camerainline
SetPOVLookAt(const Leap::Vector &vCameraPosition, const Leap::Vector &vTarget, Leap::Vector vUp=Leap::Vector::yAxis())LeapUtil::Camera
SetRotation(const Leap::Vector &vAxis, float fRadians)LeapUtil::Camerainline
SetRotation(const Leap::Matrix &mtxRot)LeapUtil::Camerainline
SetRotationLookAt(const Leap::Vector &vTarget, const Leap::Vector &vUp=Leap::Vector::yAxis())LeapUtil::Camerainline
SetupGLProjection() const LeapUtilGL::CameraGL
SetupGLView() const LeapUtilGL::CameraGL
SetVerticalFOVDegrees(float fFOV)LeapUtil::Camerainline


leap_motion
Author(s): Florian Lier , Mirza Shah , Isaac IY Saito
autogenerated on Tue Jun 2 2020 03:58:01